enigma-devel
[Top][All Lists]
Advanced

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: [Enigma-devel] BUG: GetNamedObject() doesn't return nil when it shou


From: Raoul
Subject: Re: [Enigma-devel] BUG: GetNamedObject() doesn't return nil when it should
Date: Tue, 15 May 2007 15:12:19 +0200
User-agent: IceDove 1.5.0.10 (X11/20070329)

Hi,
> To reproduce this bug:
> - Start the included level
> - Pickup the bag
> - Pickup the dynamite into the bag
> - Place the bag at the blinking spot
> - After the bag has disappeared, press one of the two triggers.
> -> This causes Segmentation Fault
>
> Problem seems to be that enigma.GetNamedObject(name) should return nil
> for items which aren't in the game anymore but doesn't in this case.
This is probably the good known bug "[ Bug #8249 ] Enigma Lua functions
can segfault"
https://developer.berlios.de/bugs/?func=detailbug&bug_id=8249&group_id=3972


-- Raoul





reply via email to

[Prev in Thread] Current Thread [Next in Thread]