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Re: [Enigma-devel] New Level: Poe's Nightmare


From: Ulf Stegemann
Subject: Re: [Enigma-devel] New Level: Poe's Nightmare
Date: Fri, 15 Feb 2008 17:01:19 +0100
User-agent: Gnus/5.110007 (No Gnus v0.7) XEmacs/21.4.21 (linux)

Dear Andreas,

Andreas Lochmann <address@hidden> wrote:

> thank you very much for this great level :-)
> And sorry for the delay.

oh you liked it, fine :)

> I find it a bit difficult, particularly in the normal mode, and didn't
> get through it. But the pendulum is a great idea!

Yes, it's one of my main concerns that it might be too challenging. I
did not manage to solve the whole level at once in normal mode, too. 
However, I was able to complete every room in normal mode without
loosing to much marbles. Since I'm not the most skilled of all enigma
players I think the level could be beaten after some practice. One the
other hand the high difficulty might exclude too much players from
enjoying the level.

Which part of the level did you find most difficult (for me the stairs
2-2 and the space jumping 1-2 were always hard to survive) and do you
have suggestions on how to ease things a bit?

> The code seems easy to maintain, that's good.
> Just; is there some cause why the text-strings are marked with
> 'el:translation="false"'?

No, no real reason. I was playing around with some text and
translations. What you saw are simply leftovers.

Best regards,

Ulf




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