Hi all,
I've played enigma for a few years now and believe it to be the most
interesting and enjoyable puzzle game in the repositories, both for its
variety and extent of gameplay. I recently began writing levels of my
own, and would like to get involved in other aspects of development. I
have a few questions about its development.
What are the planned developments or areas of work now that
1.20 is
released?
Where are the development sources for the project? The
repositories on sourceforge haven't been modified since 2011.
Where would one submit new levels for review and possible
inclusion?
Why does the main website appear to be so infrequently updated?
I have had some ideas about gameplay additions that could be
interesting, and don't seem like they would be burdensome to
incorporate:
Stones and/or floors that have a RGB color designation, which
would
give more aesthetic control to developers.
Actors with variable/controllable size. There is already some
difference in radius between actors, but making the blackball's diameter
greater than a tile could have interesting implications.
Actors with controllable mass. This would just affect collisions
with other actors, but would help in levels involving many interactions.
An "apply constant force" function for a single actor. This has
been a frustration for me while trying to add gravity to one actor but
not another. I haven't found a good solution.
Correct me if I misunderstand anything about these concepts. I am not
well-versed in C++, and much less the intricacies of this project code.
Thanks for all your work!
Kenan