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Re: [Fenfire-dev] text cloud needs speed up
From: |
Matti Katila |
Subject: |
Re: [Fenfire-dev] text cloud needs speed up |
Date: |
Tue, 28 Oct 2003 09:28:09 +0200 (EET) |
On Tue, 28 Oct 2003, Tuomas Lukka wrote:
> On Mon, Oct 27, 2003 at 09:56:01PM +0200, Matti Katila wrote:
> > I added this to GLVobCoorder_Base:
> > public int[] getAllCSAt(int parent, float x, float y) {
> > So, where's the bottleneck?
>
> In the C++ coords code, probably.
>
> Of course, to make sure, you should explicitly check that call by itself.
>
> GL.getAllCSAt() can be rather slow
Yes it is. One way to speed this up could be also to save active
coordinate systems somewhere since we use one scene multiple times while
dragging.
> There are several ways to speed it up, by saving the constructed objects
> between invocations, for example, or through the recursive vobscenes ideas
> where it would be possible to save the entire structure.
hmm, recursive vs - save the entire structure..
Words without a meat, what you mean with structure?
-Matti