[Top][All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
Re: [fluid-dev] fluidsynth~
From: |
Frank Barknecht |
Subject: |
Re: [fluid-dev] fluidsynth~ |
Date: |
Thu, 26 Feb 2004 11:40:57 +0100 |
User-agent: |
Mutt/1.5.4i |
Hallo,
Peter Hanappe hat gesagt: // Peter Hanappe wrote:
> Frank Barknecht wrote:
> >The only problem is: I don't run Mac nor Max, so I could not provide a
> >Max binary.
> Having binary versions would be nice. Are you sure no one has
> compiled it yet for Mac or Max?
I'm quite confident, that no one has done so yet. But many failed at
compiling fluidsynth in the first place.
> >fluid~ currently is rather basic. I deliberatly omitted several
> >special features like the internal effects, because I think, that
> >these aren't really necessary in environments like Max and Pd, but
> >of course this could changed.
>
> I think those features are interesting to have. Several people
> told me they produced nice effects by modulating the generators
> directly.
Well, they would be easy to add to fluid~.
> >So, what now? ;)
>
> I'm not directly concerned but having two projects isn't necessarily
> bad. However, it would be good if both objects use the same messages so
> they are compatible.
Yes, this would be *very* desirable, so that patches can be exchanged
(at least one way: Max => Pd) more easily. The syntax of my fluid~
should be clear from looking at the screenshot - or just install Pd.
BTW, Peter: You have heard fluid~ in action in my Pd talk at the LAD
conference in Karlsruhe last year. ;)
I didn't find the time yet to look at Norbert's code (will probably do
so over the weekend), but the approach of fluid~ is, to use
libfluidsynth just like any other ordinary library. flext makes the
code very readable, at least in my taste ;)
ciao
--
Frank Barknecht _ ______footils.org__