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Re: [fluid-dev] Fluidsynth changes


From: Josh Green
Subject: Re: [fluid-dev] Fluidsynth changes
Date: Sat, 21 Apr 2007 16:45:48 +0200

On Sat, 2007-04-21 at 12:29 +0300, Mihail Zenkov wrote:
> Why we hear it only in 16 bits?
> 

FluidSynth currently only has support for 16 bit samples.  Swami uses
the SoundFont loader API, which just currently doesn't have support for
other formats other than 16 bit.  It would take some changes to
FluidSynth.

> > As for the question of platform.  We have:
> > 
> > A. Continue using C without any support libraries
> > B. Use a portability/utility library such a glib but remain C
> > C. Use GObject which is also part of glib to be a little more OO but
> > also remain C (would get Python bindings rather easy too, in that case)
> > D. Move to C++ and look into writing a C binding
> 
> IMHO B or C should be good.
> 

At this point I tend to agree.  I'm curious if the route of GObject was
taken, what that would look like.  There are some object building tools
which assist with the process, and you end up with something that is
rather language binding friendly in a semi automated fashion (Python and
C++).
        Josh






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