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Re: [fluid-dev] [ANN] Qsynth 0.3.3 Knobs Galore!


From: Rui Nuno Capela
Subject: Re: [fluid-dev] [ANN] Qsynth 0.3.3 Knobs Galore!
Date: Fri, 25 Jul 2008 15:15:49 +0100
User-agent: Thunderbird 2.0.0.12 (X11/20071114)

Pedro Lopez-Cabanillas wrote:
Hi,

Seems that Rui is a bit busy now to answer your questions, but I am the windows packager, so I feel the need to say something. First of all, thanks for your interest in QSynth.


not quite as busy, but on vacation ;)

On Sunday, July 20 2008, O. P. Martin wrote:
Do you have an import library for the fluidsynth .dll that would be
compatible with my VC6?  (fluidsynth.lib)  If I could get that, it
might be all I need.

I don't even know if MinGW uses import libs the same way that Microsoft
does.

I'm sorry, I don't have VC6. MinGW generates a fluidsynth.dll.a import library, with a different format that the MS linker can't understand. My suggestion is to build Fluidsynth yourself with your own compiler. The winbuild/ directory has a .dsw workspace with three .dsp projects for vc6, but I couldn't test them. There are also support files for more recent versions, and you can download the VS express (gratis) from MS. For the same price you can get also the free MinGW/MSYS, which is what I've used.


isn't there an implib utility anymore?

maybe vc has something integrated for that precise purpose, i can't really tell (and won't in the foreseeable future:) but back in the 90's there was this little utility program that takes a .dll and spits out the corresponding .lib file

i'm sure you'll have to dig more dirt :))


By the way, I couldn't figure out how to load and access more than one font
at once in QSynth without a bank offset option.

Maybe you can create several synth instances (using the green cross at the lower left of the main window) loading different soundfonts into each one. You should also open a different MIDI input port to each instance...


exactly. each qsynth engine can stack more than one soundfont. bank offsets helps when you're loading several soundfonts with overriding bank/program mappings. otoh, you can have more than one qsynth engine, each one with its own soundfont and misi input port (16 midi channels) instance at once.

cheers
--
rncbc aka Rui Nuno Capela
address@hidden




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