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[fluid-dev] Re: Fast file renderer


From: David Henningsson
Subject: [fluid-dev] Re: Fast file renderer
Date: Fri, 09 Oct 2009 00:13:27 +0200
User-agent: Thunderbird 2.0.0.23 (X11/20090817)

address@hidden wrote:
Hello David,

I was looking at that bug that I mentioned before, where FluidSynth gets stuck in fluid_player_join() when doing fast file render and the renderer fails to be created (because of invalid format settings for example). I notice that in fluid_player_join() it waits for player->status to not be FLUID_PLAYER_PLAYING, in the case of using the sample timer. This will never happen though, since the player is not in a separate thread and therefore is not advancing. Shouldn't fluid_player_join just do nothing in the case of using the sample_timer?

Fixed.

I also wanted to mention some of my recent commits:
- new_fluid_file_renderer() now just takes a synth instance and gets all other parameters from the synth->settings object.

A little quick, perhaps? I had to fix some issues with the filename parameter to even make it work.

I have upgraded to Karmic now, and now libsndfile has support for .ogg rendering, which is nice. I'm unsure if Jaunty had that. However, it doesn't work in fluidsynth since there is no way to specify SF_FORMAT_VORBIS. But if we add it, I think we break compilation on every distro older than a few months? An additional trouble is that sndfile.h does not have a version define, so the obvious way of doing it does not work. Any ideas?

By the way, what IDE do you use/recommend for FluidSynth programming?

// David




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