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[fluid-dev] Re: [Jack-Devel] Jack, FluidSynth, realtime and non-realtime
From: |
David Henningsson |
Subject: |
[fluid-dev] Re: [Jack-Devel] Jack, FluidSynth, realtime and non-realtime use cases |
Date: |
Mon, 31 May 2010 13:02:06 +0200 |
User-agent: |
Mozilla/5.0 (X11; U; Linux x86_64; en-US; rv:1.9.1.9) Gecko/20100423 Thunderbird/3.0.4 |
On 2010-05-31 12:42, Stéphane Letz wrote:
>
> Le 31 mai 2010 à 12:34, David Henningsson a écrit :
>>
>> Sorry if the terms are confusing. Let me rephrase: I'm assuming that
>> JACK has a faster-than-realtime mode, for performing mixdowns as fast as
>> the computer can handle. Is that correct? If so, how do I know if we're
>> currently in such a mode?
>>
>> (If the answer is still "Jack_is_realtime", the documentation is wrong.)
>>
> Sorry, use the freewheel callback for that :
>
> http://jackaudio.org/files/docs/html/group__ClientCallbacks.html#gac8e87f2c4054afc41c98c8f6a2460859
Thanks, so "freewheel" was the right term. How do I determine the
current mode at startup? Is there also a jack_is_freewheel function
(which I was looking for but didn't find), or should I just assume that
I'm not in a freewheeling mode when connecting to jack initially?
// David