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[fluid-dev] Building Fluidsynth with PortAudio in VS
From: |
Graham Goode |
Subject: |
[fluid-dev] Building Fluidsynth with PortAudio in VS |
Date: |
Wed, 24 Aug 2011 13:17:32 +0200 |
Hi,
I'm reporting this as I have had a few requests for my VS build code folders...
I have to make a few minor changes to get PortAudio integration
compiling. The first is to include unistd.h, getopt.h, and getopt.o in
the /src folder (I get them from here
http://stackoverflow.com/questions/341817/is-there-a-replacement-for-unistd-h-for-windows-visual-c),
and then edit fluid_portaudio.c by adding #define bzero(b,len)
(memset((b), '\0', (len)), (void) 0) as bzero is not part of the
Windows VS inheritance.
Is there a better solution?
Kind regards,
GrahamG
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