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[fluid-dev] Real-time Controls + Audio Streaming


From: David Pearah
Subject: [fluid-dev] Real-time Controls + Audio Streaming
Date: Sat, 3 Nov 2012 08:44:27 -0500

Hello. 

I am an experienced web programmer (_javascript_, HTML, Flash, Java) but relatively new to MIDI. I am researching a project requires both 1. real-time audio synthesis and 2. real-time audio streaming from server to client, but I wanted to get insight/direction before moving forward with FluidSynth Very simply, this is what I'm trying to build:
So my questions are:
  1. Can Fluidsynth be installed on a server and generate real-time audio fast enough to give up with playback, i.e. given typical server CPU and single piano instrument, is it reasonable to expect that FluidSynth can generate audio in faster than real-time?
  2. Can the FluidSynth API be accessed in mid-song to change the pitch and velocity, or does it have to start over from the beginning of the song?
  3. Do you know of anyone who has taken the audio output from FluidSynth and streamed it to another client?

I greatly appreciate your time to review these questions and hopefully point me in the right direction. And for those who are interested, I'm willing to pay for a short-term development contract to help get this project started.

Thanks!

-- Dave


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