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Re: [fluid-dev] Play non-soundfont audio files, for one-shots, movie quo


From: Geoff Plitt
Subject: Re: [fluid-dev] Play non-soundfont audio files, for one-shots, movie quotes, etc
Date: Tue, 10 Jul 2018 11:54:01 -0700

Ramsfont looks cool! Is it exposed by command-line at all? Any instructions how end-user can use it with modifying code?

On Tue, Jul 10, 2018 at 7:52 AM, Antoine Schmitt <address@hidden> wrote:
Check the ramsfont.h include file. It allows for treating raw audio samples as sound fonts, and thus allowing to apply all the fluidsynth note playing, effects, , sequencer, etc.. in realtime.
You have to load the audio file yourself though and add the samples to the ramsfont by code.
Hope this helps
Antoine


Le 10 juil. 2018 à 04:17, Ceresa Jean-Jacques <address@hidden> a écrit :

Hello

> But once in a while I want to add a single audio file to play, like a movie quote (for example) or a simple one-shot sound that does not warrant building a sound font.

 
 

If the question is "does Fluidsynth synthesizer are able to play a sound without any soundfont file", the answer is "no".

Fluidsynth being a SF2 synthesizer plays sound samples coming from SF2 soundfont. If the sample is defined to be played as a one shot (not lopped), Fluidsynth will play it "one shot".

 

With a soundfont editor you can add a sample coming from a WAV file and add a new preset to play this sample. Doing this seems simpler that doing the job in an other

specific audio player.

 

Fluidsynth does't play samples described by SFZs format.

Regards

jjc

> Message du 10/07/18 02:42
> De : "Geoff Plitt" <address@hidden>
> A : "FluidSynth mailing list" <address@hidden>
> Copie à :
> Objet : [fluid-dev] Play non-soundfont audio files, for one-shots, movie quotes, etc
>
>
If the answer to this is "no, fluidsynth was not designed for that" I totally understand.

>
Been playing with it for a while and love it, used several Soundfonts that I liked.

>
But once in a while I want to add a single audio file to play, like a movie quote (for example) or a simple one-shot sound that does not warrant building a sound font. So:

>
===> Does Fluidsynth's roadmap include (or can you right now do) SFZs or one-shot audio playback of, say, WAV files?

>
If not, I guess I can run a separate audio player in another process/program and trigger it separately, but it would be cool to keep it all within Fluidsynth.



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