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[fluid-dev] Help using fluid_synth_activate_key_tuning


From: Tarjei Bærland
Subject: [fluid-dev] Help using fluid_synth_activate_key_tuning
Date: Sun, 13 Oct 2019 22:39:01 +0200

Hi!

I want to use fluidsynth to explore different tunings with my mathematics classes. As a start, I've modified ~example.c~ to include a 'tuning' of all notes being tuned at 200 cents, and not knowing how banks and progs work, I try to set the tuning for the full range for both bank and prog.

However, the random notes are still tuned distinctly, and I'm at a loss as to what my errors are. I have tried googling, but I can't find a clear example of fluid_synth_activate_key_tuning in use.

All help would be much appreciated!

Kind regards,
Tarjei Bærland

#include <fluidsynth.h>
#if defined(WIN32)
#include <windows.h>
#define sleep(_t) Sleep(_t * 1000)
#else
#include <stdlib.h>
#endif

const double tuning[128] = {200.0, 200.0, 200.0, 200.0, 200.0, 200.0, 200.0, 200.0,
   200.0, 200.0, 200.0, 200.0, 200.0, 200.0, 200.0, 200.0,
   200.0, 200.0, 200.0, 200.0, 200.0, 200.0, 200.0, 200.0,
   200.0, 200.0, 200.0, 200.0, 200.0, 200.0, 200.0, 200.0,
   200.0, 200.0, 200.0, 200.0, 200.0, 200.0, 200.0, 200.0,
   200.0, 200.0, 200.0, 200.0, 200.0, 200.0, 200.0, 200.0,
   200.0, 200.0, 200.0, 200.0, 200.0, 200.0, 200.0, 200.0,
   200.0, 200.0, 200.0, 200.0, 200.0, 200.0, 200.0, 200.0,
   200.0, 200.0, 200.0, 200.0, 200.0, 200.0, 200.0, 200.0,
   200.0, 200.0, 200.0, 200.0, 200.0, 200.0, 200.0, 200.0,
   200.0, 200.0, 200.0, 200.0, 200.0, 200.0, 200.0, 200.0,
   200.0, 200.0, 200.0, 200.0, 200.0, 200.0, 200.0, 200.0,
   200.0, 200.0, 200.0, 200.0, 200.0, 200.0, 200.0, 200.0,
   200.0, 200.0, 200.0, 200.0, 200.0, 200.0, 200.0, 200.0,
   200.0, 200.0, 200.0, 200.0, 200.0, 200.0, 200.0, 200.0,
   200.0, 200.0, 200.0, 200.0, 200.0, 200.0, 200.0, 200.0};


int main(int argc, char **argv)
{
    fluid_settings_t *settings;
    fluid_synth_t *synth;
    fluid_audio_driver_t *adriver;
    int sfont_id;
    int i, key;
    /* Create the settings. */
    settings = new_fluid_settings();
    fluid_settings_setstr(settings, "audio.driver", "alsa");
    /* Change the settings if necessary*/
    /* Create the synthesizer. */
    synth = new_fluid_synth(settings);
    /* Create the audio driver. The synthesizer starts playing as soon
       as the driver is created. */
    adriver = new_fluid_audio_driver(settings, synth);
    /* Load a SoundFont and reset presets (so that new instruments
     * get used from the SoundFont) */
    sfont_id = fluid_synth_sfload(synth, "Sinus.sf2", 1);
    /* Initialize the random number generator */
    for (int j = 0; j < 128; j++) {
      for (int k = 0; k < 128; k++) {
fluid_synth_activate_key_tuning(synth, j, k, "Test", tuning, 1);
      }
    }
   
    srand(getpid());
    /* fluid_synth_bank_select(synth, 0, 0); */

    for(i = 0; i < 12; i++)
    {
        /* Generate a random key */
        key = 60 + (int)(12.0f * rand() / (float) RAND_MAX);
        /* Play a note */
        fluid_synth_noteon(synth, 0, key, 80);
        /* Sleep for 1 second */
        sleep(1);
        /* Stop the note */
        fluid_synth_noteoff(synth, 0, key);
    }
    /* Clean up */
    delete_fluid_audio_driver(adriver);
    delete_fluid_synth(synth);
    delete_fluid_settings(settings);
    return 0;
}


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