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Re: [fluid-dev] Android app questions and issues
From: |
Tom M. |
Subject: |
Re: [fluid-dev] Android app questions and issues |
Date: |
Sat, 31 Oct 2020 12:32:00 +0100 |
User-agent: |
Mozilla/5.0 (X11; Linux x86_64; rv:68.0) Gecko/20100101 Thunderbird/68.12.0 |
> 1) Not enough loud:
It's not clear what you mean by "artifacts". Is it clipping?
Interruptions? Distortions?
Ideally provide the broken audio rendering. But without the soundfont
and a test MIDI it's very hard to tell what's wrong. Try a different
audio driver. Or use the file renderer to write to a file and see
whether it reproduces the "artifacts". If yes, it might be a problem
with fluidsynth. If not, probably somewhere else in your android phone.
> 2) I have tried both variants and don't hear any difference.
audio.period-size influences the latency of the audio. If you are
suffering from interruptions, increase its value.
Regarding the sample-rate: It would be really surprising if you heard
the difference between 44 and 48 kHz.
> What is recommended approach?
Set both values to what your device reports.
> 3)
That performance mode it passed as hint to Oboe.
https://google.github.io/oboe/reference/classoboe_1_1_audio_stream_builder.html#a6cd1d65612e844e59da71a68ea0ab3ee
We have no control what they make with it. You'll need to ask Oboe.
> 4) libs for armeabi-v7a are not working.
Where is it failing? In an emulator or on real hardware? Try to get a
more meaningful error. Watch out for inner exceptions. Double check that
all depending libs are available as well.
Tom