freepooma-devel
[Top][All Lists]
Advanced

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: [oon-list] What is the state of play with C++ and number crunching?


From: Todd Veldhuizen
Subject: Re: [oon-list] What is the state of play with C++ and number crunching? (fwd)
Date: Thu, 11 Dec 2003 11:41:37 -0500 (EST)

Hi all, this is a recent post on oon-list inquiring about POOMA and
its status.  You can reply to address@hidden if you like.

And "hi" to anyone here I know... :)

Cheers,
Todd
-- 
Todd Veldhuizen  /  address@hidden  /  Indiana University Computer Science

---------- Forwarded message ----------
Date: Thu, 11 Dec 2003 09:33:29 +0100
From: Drew McCormack <address@hidden>
To: address@hidden
Cc: address@hidden
Subject: Re: [oon-list] What is the state of play with C++ and number
    crunching?

> POOMA is still under active development. See
> http://www.codesourcery.com/pooma/pooma and the pooma-dev mailing list:
> http://www.codesourcery.com/pooma/pooma_development

This leads to another question: Is there anything wrong with POOMA?
Despite the fact that it seems to be a very extensive library, it 
doesn't get mentioned much. Is it slow? Difficult to use?

I see that it even has automatic parallelization. Has anyone tried 
this? Is performance OK?

Drew

_______________________________________________
oon-list mailing list
address@hidden
http://www.oonumerics.org/mailman/listinfo.cgi/oon-list

reply via email to

[Prev in Thread] Current Thread [Next in Thread]