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Re: [oon-list] What is the state of play with C++ and number crunching?
From: |
Todd Veldhuizen |
Subject: |
Re: [oon-list] What is the state of play with C++ and number crunching? (fwd) |
Date: |
Thu, 11 Dec 2003 11:41:37 -0500 (EST) |
Hi all, this is a recent post on oon-list inquiring about POOMA and
its status. You can reply to address@hidden if you like.
And "hi" to anyone here I know... :)
Cheers,
Todd
--
Todd Veldhuizen / address@hidden / Indiana University Computer Science
---------- Forwarded message ----------
Date: Thu, 11 Dec 2003 09:33:29 +0100
From: Drew McCormack <address@hidden>
To: address@hidden
Cc: address@hidden
Subject: Re: [oon-list] What is the state of play with C++ and number
crunching?
> POOMA is still under active development. See
> http://www.codesourcery.com/pooma/pooma and the pooma-dev mailing list:
> http://www.codesourcery.com/pooma/pooma_development
This leads to another question: Is there anything wrong with POOMA?
Despite the fact that it seems to be a very extensive library, it
doesn't get mentioned much. Is it slow? Difficult to use?
I see that it even has automatic parallelization. Has anyone tried
this? Is performance OK?
Drew
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- Re: [oon-list] What is the state of play with C++ and number crunching? (fwd),
Todd Veldhuizen <=