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[glob2-devel] crash on win32 alpha6
From: |
Gabriel Walt |
Subject: |
[glob2-devel] crash on win32 alpha6 |
Date: |
Wed, 04 Aug 2004 01:53:21 +0200 |
User-agent: |
Mozilla Thunderbird 0.5 (Windows/20040207) |
Hello,
It's the first time I play again glob2 after a loonnng time. It's really
getting much better, there are really cool new features and the graphic
work is also getting much better. Impressive job!
But there seems to be a bug with the save/load [win32-alpha6]. I just
did a game that suddenly got slower while playing, a huge amount of cpu
time seemed to be needed... I decided to save and quit in order to
relaunch the stuff, unfortunately glob2 crashes when I reload my saved
game... The .game file can be found here:
http://ysagoon.com/diz/tmp/crash.game
Gabriel
----
Here's what was written in the console:
Toolkit : Initialized : Graphic Context created
Toolkit : Screen set to 640x480 at 32 bpp in window
End-user map name is Auto save
End-user map name is Garden 3
End-user map name is test
CGS : Loading map 'games/Garden_3.game' ...
End-user map name is Garden 3
Loading map header
End-user map name is Garden 3
Engine : game is loaded
Engine::initCustom:: numberOfPlayer=4 numberOfTeam=4.
Engine::initCustom::player[0].type=4.
Engine::initCustom::player[1].type=6.
Engine::initCustom::player[2].type=7.
Engine::initCustom::player[3].type=7.
Game : AIs are now allied vs human
AI mask : e
new maxPingPongMax=0[ms]
myLocalWishedLatency=7[ticks]
----
And here's the dizMap.log:
pathToRessourceCountTot=0
pathfindLocalRessourceCount=0
pathToBuildingCountTot=0
buildingGradientUpdate=0
buildingAvailableCountTot=0
pathfindForbiddenCount=0
pathToRessourceCountTot=0
pathfindLocalRessourceCount=0
pathToBuildingCountTot=0
buildingGradientUpdate=0
buildingAvailableCountTot=0
pathfindForbiddenCount=0
pathToRessourceCountTot=0
pathfindLocalRessourceCount=0
pathToBuildingCountTot=0
buildingGradientUpdate=0
buildingAvailableCountTot=0
pathfindForbiddenCount=0
allocating globalGradient for gbid=3084 (027B82D0)
pathToRessourceCountTot=2
| pathToRessourceCountSuccess=2 (100.000000 % of tot)
| pathToRessourceCountFailure=0 (0.000000 % of tot)
pathfindLocalRessourceCount=0
pathToBuildingCountTot=2
|- pathToBuildingCountClose=1 (50.000000 % of tot)
|- pathToBuildingCountCloseSuccessTot=1 (50.000000 % of tot)
(100.000000 % of close)
|- pathToBuildingCountCloseSuccessStand=0 (0.000000 % of tot)
(0.000000 % of close) (0.000000 % of successTot)
|- pathToBuildingCountCloseSuccessBase=0 (0.000000 % of tot) (0.000000
% of close) (0.000000 % of successTot)
|- pathToBuildingCountCloseSuccessUpdated=1 (50.000000 % of tot)
(100.000000 % of close) (100.000000 % of successTot)
|- pathToBuildingCountCloseFailure=0 (0.000000 % of tot) (0.000000 % of
close)
|- pathToBuildingCountCloseFailureLocked=0 (0.000000 % of tot)
(0.000000 % of close) (-1.#IND00 % of failure)
|- pathToBuildingCountCloseFailureEnd=0 (0.000000 % of tot) (0.000000 %
of close) (-1.#IND00 % of failure)
|- pathToBuildingCountFar=1 (50.000000 % of tot)
|+ pathToBuildingCountIsFar=1 (50.000000 % of tot) (100.000000 % of far)
|- pathToBuildingCountFarOld=0 (0.000000 % of tot) (0.000000 % of far)
|- pathToBuildingCountFarOldSuccess=0 (0.000000 % of tot) (0.000000 %
of far) (-1.#IND00 % of old)
|- pathToBuildingCountFarOldFailure=0 (0.000000 % of tot) (0.000000 %
of far) (-1.#IND00 % of old)
|- pathToBuildingCountFarOldFailureLocked=0 (0.000000 % of tot)
(0.000000 % of far) (-1.#IND00 % of old) (-1.#IND00 % of failure)
|- pathToBuildingCountFarOldFailureBad=0 (0.000000 % of tot)
(0.000000 % of far) (-1.#IND00 % of old) (-1.#IND00 % of failure)
|- pathToBuildingCountFarOldFailureRepeat=0 (0.000000 % of tot)
(0.000000 % of far) (-1.#IND00 % of old) (-1.#IND00 % of failure)
|- pathToBuildingCountFarOldFailureUnusable=0 (0.000000 % of tot)
(0.000000 % of far) (-1.#IND00 % of old) (-1.#IND00 % of failure)
|- pathToBuildingCountFarUpdate=1 (50.000000 % of tot) (100.000000 % of
far)
|+ pathToBuildingCountFarIsNew=1 (50.000000 % of tot) (100.000000 % of
far) (100.000000 % of update)
|- pathToBuildingCountFarUpdateSuccess=1 (50.000000 % of tot)
(100.000000 % of far) (100.000000 % of update)
|- pathToBuildingCountFarUpdateSuccessAround=0 (0.000000 % of tot)
(0.000000 % of far) (0.000000 % of update)
|- pathToBuildingCountFarUpdateFailure=0 (0.000000 % of tot) (0.000000
% of far) (0.000000 % of update)
|- pathToBuildingCountFarUpdateFailureLocked=0 (0.000000 % of tot)
(0.000000 % of far) (0.000000 % of update) (-1.#IND00 % of failure)
|- pathToBuildingCountFarUpdateFailureVirtual=0 (0.000000 % of tot)
(0.000000 % of far) (0.000000 % of update) (-1.#IND00 % of failure)
|- pathToBuildingCountFarUpdateFailureBad=0 (0.000000 % of tot)
(0.000000 % of far) (0.000000 % of update) (-1.#IND00 % of failure)
buildingGradientUpdate=3
|- localBuildingGradientUpdate=2 (66.666667 %)
|- localBuildingGradientUpdateLocked=0 (0.000000 %) (0.000000 % of local)
|- globalBuildingGradientUpdate=1 (33.333333 %)
|- globalBuildingGradientUpdateLocked=0 (0.000000 %) (0.000000 % of
global)
buildingAvailableCountTot=1
|- buildingAvailableCountClose=1 (100.000000 %)
|- buildingAvailableCountCloseSuccess=1 (100.000000 % of tot)
(100.000000 % of close)
|- buildingAvailableCountCloseSuccessFast=0 (0.000000 % of tot)
(0.000000 % of close) (0.000000 % of close success)
|- buildingAvailableCountCloseSuccessAround=0 (0.000000 % of tot)
(0.000000 % of close) (0.000000 % of close success)
|- buildingAvailableCountCloseSuccessUpdate=1
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