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[glob2-devel] crash on win32 alpha6


From: Gabriel Walt
Subject: [glob2-devel] crash on win32 alpha6
Date: Wed, 04 Aug 2004 01:53:21 +0200
User-agent: Mozilla Thunderbird 0.5 (Windows/20040207)

Hello,

It's the first time I play again glob2 after a loonnng time. It's really getting much better, there are really cool new features and the graphic work is also getting much better. Impressive job!

But there seems to be a bug with the save/load [win32-alpha6]. I just did a game that suddenly got slower while playing, a huge amount of cpu time seemed to be needed... I decided to save and quit in order to relaunch the stuff, unfortunately glob2 crashes when I reload my saved game... The .game file can be found here:
http://ysagoon.com/diz/tmp/crash.game

Gabriel

----

Here's what was written in the console:
Toolkit : Initialized : Graphic Context created
Toolkit : Screen set to 640x480 at 32 bpp in window
End-user map name is Auto save
End-user map name is Garden 3
End-user map name is test
CGS : Loading map 'games/Garden_3.game' ...
End-user map name is Garden 3
Loading map header
End-user map name is Garden 3
Engine : game is loaded
Engine::initCustom:: numberOfPlayer=4 numberOfTeam=4.
Engine::initCustom::player[0].type=4.
Engine::initCustom::player[1].type=6.
Engine::initCustom::player[2].type=7.
Engine::initCustom::player[3].type=7.
Game : AIs are now allied vs human
AI mask : e
new maxPingPongMax=0[ms]
myLocalWishedLatency=7[ticks]

----

And here's the dizMap.log:

pathToRessourceCountTot=0

pathfindLocalRessourceCount=0

pathToBuildingCountTot=0

buildingGradientUpdate=0

buildingAvailableCountTot=0

pathfindForbiddenCount=0


pathToRessourceCountTot=0

pathfindLocalRessourceCount=0

pathToBuildingCountTot=0

buildingGradientUpdate=0

buildingAvailableCountTot=0

pathfindForbiddenCount=0


pathToRessourceCountTot=0

pathfindLocalRessourceCount=0

pathToBuildingCountTot=0

buildingGradientUpdate=0

buildingAvailableCountTot=0

pathfindForbiddenCount=0
allocating globalGradient for gbid=3084 (027B82D0)


pathToRessourceCountTot=2
| pathToRessourceCountSuccess=2 (100.000000 % of tot)
| pathToRessourceCountFailure=0 (0.000000 % of tot)

pathfindLocalRessourceCount=0

pathToBuildingCountTot=2
|- pathToBuildingCountClose=1 (50.000000 % of tot)
|- pathToBuildingCountCloseSuccessTot=1 (50.000000 % of tot) (100.000000 % of close) |- pathToBuildingCountCloseSuccessStand=0 (0.000000 % of tot) (0.000000 % of close) (0.000000 % of successTot) |- pathToBuildingCountCloseSuccessBase=0 (0.000000 % of tot) (0.000000 % of close) (0.000000 % of successTot) |- pathToBuildingCountCloseSuccessUpdated=1 (50.000000 % of tot) (100.000000 % of close) (100.000000 % of successTot) |- pathToBuildingCountCloseFailure=0 (0.000000 % of tot) (0.000000 % of close) |- pathToBuildingCountCloseFailureLocked=0 (0.000000 % of tot) (0.000000 % of close) (-1.#IND00 % of failure) |- pathToBuildingCountCloseFailureEnd=0 (0.000000 % of tot) (0.000000 % of close) (-1.#IND00 % of failure)
|- pathToBuildingCountFar=1 (50.000000 % of tot)
|+  pathToBuildingCountIsFar=1 (50.000000 % of tot) (100.000000 % of far)
|-  pathToBuildingCountFarOld=0 (0.000000 % of tot) (0.000000 % of far)
|- pathToBuildingCountFarOldSuccess=0 (0.000000 % of tot) (0.000000 % of far) (-1.#IND00 % of old) |- pathToBuildingCountFarOldFailure=0 (0.000000 % of tot) (0.000000 % of far) (-1.#IND00 % of old) |- pathToBuildingCountFarOldFailureLocked=0 (0.000000 % of tot) (0.000000 % of far) (-1.#IND00 % of old) (-1.#IND00 % of failure) |- pathToBuildingCountFarOldFailureBad=0 (0.000000 % of tot) (0.000000 % of far) (-1.#IND00 % of old) (-1.#IND00 % of failure) |- pathToBuildingCountFarOldFailureRepeat=0 (0.000000 % of tot) (0.000000 % of far) (-1.#IND00 % of old) (-1.#IND00 % of failure) |- pathToBuildingCountFarOldFailureUnusable=0 (0.000000 % of tot) (0.000000 % of far) (-1.#IND00 % of old) (-1.#IND00 % of failure) |- pathToBuildingCountFarUpdate=1 (50.000000 % of tot) (100.000000 % of far) |+ pathToBuildingCountFarIsNew=1 (50.000000 % of tot) (100.000000 % of far) (100.000000 % of update) |- pathToBuildingCountFarUpdateSuccess=1 (50.000000 % of tot) (100.000000 % of far) (100.000000 % of update) |- pathToBuildingCountFarUpdateSuccessAround=0 (0.000000 % of tot) (0.000000 % of far) (0.000000 % of update) |- pathToBuildingCountFarUpdateFailure=0 (0.000000 % of tot) (0.000000 % of far) (0.000000 % of update) |- pathToBuildingCountFarUpdateFailureLocked=0 (0.000000 % of tot) (0.000000 % of far) (0.000000 % of update) (-1.#IND00 % of failure) |- pathToBuildingCountFarUpdateFailureVirtual=0 (0.000000 % of tot) (0.000000 % of far) (0.000000 % of update) (-1.#IND00 % of failure) |- pathToBuildingCountFarUpdateFailureBad=0 (0.000000 % of tot) (0.000000 % of far) (0.000000 % of update) (-1.#IND00 % of failure)

buildingGradientUpdate=3
|- localBuildingGradientUpdate=2 (66.666667 %)
|-   localBuildingGradientUpdateLocked=0 (0.000000 %) (0.000000 % of local)
|- globalBuildingGradientUpdate=1 (33.333333 %)
|- globalBuildingGradientUpdateLocked=0 (0.000000 %) (0.000000 % of global)

buildingAvailableCountTot=1
|- buildingAvailableCountClose=1 (100.000000 %)
|- buildingAvailableCountCloseSuccess=1 (100.000000 % of tot) (100.000000 % of close) |- buildingAvailableCountCloseSuccessFast=0 (0.000000 % of tot) (0.000000 % of close) (0.000000 % of close success) |- buildingAvailableCountCloseSuccessAround=0 (0.000000 % of tot) (0.000000 % of close) (0.000000 % of close success)
|-   buildingAvailableCountCloseSuccessUpdate=1




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