glob2-devel
[Top][All Lists]
Advanced

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: [glob2-devel] Potential killer feature


From: Martin Nyffenegger
Subject: Re: [glob2-devel] Potential killer feature
Date: Wed, 22 Dec 2004 16:10:15 +0100

Very good Idea indeed,
I think you already came up with that one earlier.
I see a first issue, How do you do network plays with ghost ? There has to be a ghost-sync-selection procedure somehow to have the exact same ghosts on both machines.

I see a technical problem also. Computing F{} might be VERY time consuming therefore slowing down glob. Alors, computing the next order given t might be a bit more than O(n) depending on your implementation.
(Just for a hint, I do distance calculation with O(n^2) ).

But the whole idea seems very interesting and promising, I'm just wondering how we will come up with an efficient F{}....

Lord Barock

P.S. Just a thought about time consumption: Dumping s{t-1}, u{t} and o{t} in a compact form and analysing them offline (special dedicated programm). We don't have to dump the whole game, just interesting (Univers changing) events. That would perhaps be an interesting and powerfull solution. Thus those player which are good could spend their time dumping and improving theyr ghost to make them available for othet player to compete against.

Le 22 déc. 04, à 15:26, Stephane Magnenat a écrit :

Hello,

I'm now in holidays. Heavy socio-politico-administrative constraints from scientific establishment are now far away so I have time to think freely.

I suggest a new feature relative to AI that, if implemented correctly and
working, can really be a killer one:
http://www.ysagoon.com/twiki/bin/view/Glob2/GhostProposal

I'll welcome any comment/suggestion/critic/improvements

Have fun,

Steph

--
http://nct.ysagoon.com


_______________________________________________
glob2-devel mailing list
address@hidden
http://lists.nongnu.org/mailman/listinfo/glob2-devel






reply via email to

[Prev in Thread] Current Thread [Next in Thread]