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Re: [glob2-devel] Potential killer feature
From: |
Martin Nyffenegger |
Subject: |
Re: [glob2-devel] Potential killer feature |
Date: |
Wed, 22 Dec 2004 16:10:15 +0100 |
Very good Idea indeed,
I think you already came up with that one earlier.
I see a first issue, How do you do network plays with ghost ? There has
to be a ghost-sync-selection procedure somehow to have the exact same
ghosts on both machines.
I see a technical problem also. Computing F{} might be VERY time
consuming therefore slowing down glob. Alors, computing the next order
given t might be a bit more than O(n) depending on your implementation.
(Just for a hint, I do distance calculation with O(n^2) ).
But the whole idea seems very interesting and promising, I'm just
wondering how we will come up with an efficient F{}....
Lord Barock
P.S. Just a thought about time consumption: Dumping s{t-1}, u{t} and
o{t} in a compact form and analysing them offline (special dedicated
programm). We don't have to dump the whole game, just interesting
(Univers changing) events. That would perhaps be an interesting and
powerfull solution.
Thus those player which are good could spend their time dumping and
improving theyr ghost to make them available for othet player to
compete against.
Le 22 déc. 04, à 15:26, Stephane Magnenat a écrit :
Hello,
I'm now in holidays. Heavy socio-politico-administrative constraints
from
scientific establishment are now far away so I have time to think
freely.
I suggest a new feature relative to AI that, if implemented correctly
and
working, can really be a killer one:
http://www.ysagoon.com/twiki/bin/view/Glob2/GhostProposal
I'll welcome any comment/suggestion/critic/improvements
Have fun,
Steph
--
http://nct.ysagoon.com
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