[Top][All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
[glob2-devel] Win32 bug
From: |
Hein-Pieter van Braam |
Subject: |
[glob2-devel] Win32 bug |
Date: |
Tue, 18 Jan 2005 18:26:01 +0100 |
User-agent: |
KMail/1.7.1 |
hi all,
I've been debugging the win32 stuff some more, and I've at least finially been
been able to get a backtrace out of the thing :)
I've been looking at the code mentioned in it some, but I must say, I've got
no idea (yet)
I'm posting this for further review by any of you, having spend 3 days on this
whole thing, I assume nct will fix it in less than 10 minutes ;)
warning: HEAP[glob2.exe]:
warning: Heap block at 0E9FF2E8 modified at 0E9FF320 past requested size of 30
Program received signal SIGTRAP, Trace/breakpoint trap.
0x7c901231 in libmsvcrt_a_iname ()
(gdb) bt
#0 0x7c901231 in libmsvcrt_a_iname ()
#1 0x7c96c943 in libmsvcrt_a_iname ()
#2 0x7c95db9c in libmsvcrt_a_iname ()
#3 0x7c96cd11 in libmsvcrt_a_iname ()
#4 0x7c96df66 in libmsvcrt_a_iname ()
#5 0x7c94a5d0 in libmsvcrt_a_iname ()
#6 0x7c9268ad in libmsvcrt_a_iname ()
#7 0x77bfc2de in libmsvcrt_a_iname ()
#8 0x0056b43c in OrderModifySwarm::~OrderModifySwarm() (this=0xe9ff2f0)
at Order.h:209
#9 0x00468ddc in NetGame::pushOrder(Order*, int) (this=0xe255668,
order=0xeb2c338, playerNumber=1) at NetGame.cpp:756
#10 0x00421650 in Engine::run() (this=0x22dac0) at Engine.cpp:402
#11 0x0044971d in Glob2::run(int, char**) (this=0x22fe17, argc=1,
argv=0x22fe80) at Glob2.cpp:324
#12 0x00449c54 in SDL_main (argc=1, argv=0x22fe80) at Glob2.cpp:425
#13 0x00541420 in console_main (argc=1, argv=0x22fe80)
at win32/SDL_win32_main.c:249
#14 0x005415e5 in WinMain (hInst=0x400000, hPrev=0x0, szCmdLine=0x241efd "",
sw=10) at win32/SDL_win32_main.c:361
#15 0x00540f88 in main ()
(gdb)
greetings,
hp
- [glob2-devel] Win32 bug,
Hein-Pieter van Braam <=