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[glob2-devel] Partial-Refinment A*
From: |
Martin Voelkle |
Subject: |
[glob2-devel] Partial-Refinment A* |
Date: |
Wed, 9 Nov 2005 17:50:34 +0100 |
While looking for articles about pathfinding in RTS games, in came
across this one:
http://www.cs.ualberta.ca/~mburo/ps/path.pdf
It is specifically designed to be used in systems with time
constraints: It computes a high-level graph and then refines it.
Martin
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