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[glob2-devel] unsigned int versus signed int
From: |
Bradley Arsenault |
Subject: |
[glob2-devel] unsigned int versus signed int |
Date: |
Thu, 12 Jan 2006 19:04:37 -0800 |
I'm actually just wondering if there is some purpose to the fact that
it seems almost all integers reffering to points on the map or sizes
are signed integers, rather than unsigned. Like in Team.h,
Team::startPosX and Team::startPosY are both explicitly made signed,
but map points count from 0 up.
Bradley Arsenault
- [glob2-devel] unsigned int versus signed int,
Bradley Arsenault <=