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[glob2-devel] reprogramming the metaserver


From: Kyle Lutze
Subject: [glob2-devel] reprogramming the metaserver
Date: Mon, 24 Apr 2006 21:30:12 -0700
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I'm taking on the task of updating the metaserver so it works with the
mysql database for getting a list of illegal nicks, unified
authentication throughout, and for future ability to do rank tracking, etc.

I'm also going to try and create a config file setup so it'll read from
YOGserver.cfg or die on startup.

this is my first time doing any major programming in c++, so if anybody
would be so kind and willing as to stop in either within the next hour
after this email, or tommorrow at 7PM PDT, that would be much appreciated.

Also, a few questions I had about the variable names.
I saw deconnected is used in a lot of areas, should be disconnected. I
changed that throughout YOGServer.cpp but what else relies on that in
the game?

also, the boolean good is used, wtf is that for? by the looks of it it's
for if the client connected successfully. if so, shouldn't we rename it
to connected or something?

Kyle
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