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Re: [glob2-devel] rise value of walls


From: Kai Antweiler
Subject: Re: [glob2-devel] rise value of walls
Date: Wed, 09 Aug 2006 00:17:18 +0200
User-agent: Gnus/5.1002 (Gnus v5.10.2) XEmacs/21.4 (Constant Variable, linux)

>> They could be upgrades to walls.
>
> Sounds nice. but to get back to the gradients: isn't it that all teams
> use the same gradients? 

No, each team uses its own gradients.  When you place a forbidden
field, it is an obstacle for your own globs but a free one for all
others.  Therefore we need to calculate/store every gradient for each
team.


> if so you wouldn't just double the count of
> gradients but multiply it by count of teams as each team might be
> allowed to pass different gates.

Gates wouldn't be a speed problem.  Imagine them as kind of
reverse-forbidden-field.  Or as an accumulation of forbidden fields
of all other teams.  Your globs may pass, the others not.
So the number of gradients would not increase.

Maybe allies should be allowed to pass as well.

-- 
Kai Antweiler





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