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[glob2-devel] drawing the fog of war (was: more bugs on new glob2 versio
From: |
Joe Wells |
Subject: |
[glob2-devel] drawing the fog of war (was: more bugs on new glob2 version) |
Date: |
Thu, 02 Aug 2007 07:57:54 +0100 |
User-agent: |
Gnus/5.11 (Gnus v5.11) Emacs/22.1 (gnu/linux) |
Leo Wandersleb <address@hidden> writes:
> Joe Wells wrote:
>> • Bug: It is very difficult to see areas on the fog of war because of
>> its dimness. It would be better if areas were not affected by the
>> dimness. (The point of the fog of war is to dim things that you
>> don't know, but you _know_ exactly where you have placed areas, so
>> it doesn't make sense to dim the area markings.) This could be done
>> by drawing the areas _after_ drawing the dimness for fog of war, so
>> the area markings would be at full brightness.
>
> problem is that units should walk on those areas. also buildings
> should be above areas. for me this brighter fog was just fine.
I don't understand. Can you clarify your comment?
--
Joe
- [glob2-devel] drawing the fog of war (was: more bugs on new glob2 version),
Joe Wells <=