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From: | Kieran P |
Subject: | Re: [glob2-devel] still getting same crashes (was: New 0.9.1 (Beta 1) Release Candidate tarball available) |
Date: | Thu, 2 Aug 2007 19:14:09 +1200 |
• Bug:Any attempt to draw any areas (forbidden, clearing, guard)
with any brush other than the smallest gets one of these 3 crashes
(the line number depends on the type of area):
glob2: src/Game.cpp:496: void Game::executeOrder(boost::shared_ptr<Order>, int): Assertion `false' failed.
glob2: src/Game.cpp:591: void Game::executeOrder(boost::shared_ptr<Order>, int): Assertion `false' failed.
glob2: src/Game.cpp:544: void Game::executeOrder(boost::shared_ptr<Order>, int): Assertion `false' failed.
• Bug:I get this crash whenever pressing the key to reduce the
number of requested workers for a building when the number had
already been reduced to zero:
glob2: src/Game.cpp:267: void Game::executeOrder(boost::shared_ptr<Order>, int): Assertion `omb->numberRequested <= 20' failed.
• Bug:Whenever I quit a game, I get a crash with this message:
glob2: libgag/include/StreamBackend.h:66: virtual void GAGCore::FileStreamBackend::write(const void*, size_t): Assertion `fp' failed.
ORDER_PLAYER_QUIT_GAME
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