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Re: [glob2-devel] Release Candidate Beta 1
From: |
Joe Wells |
Subject: |
Re: [glob2-devel] Release Candidate Beta 1 |
Date: |
Fri, 10 Aug 2007 21:38:04 +0100 |
User-agent: |
Gnus/5.11 (Gnus v5.11) Emacs/22.1 (gnu/linux) |
Joe Wells <address@hidden> writes:
> "Bradley Arsenault" <address@hidden> writes:
>
>> On 7/31/07, Leo Wandersleb <address@hidden> wrote:
>>
>> bug:
>> glob2 now randomly places areas. i tested rc against damentz and we both
>> got
>> areas we didn't place. when i first placed guard areas in his base and
>> found out
>> they were not going there i found guard areas in my base i hadn't
>> placed. later
>> when i stopped my attack suddenly my units rushed over as magically some
>> guard
>> area appeared in his base.
>>
>> he said to have seen the same effect with forbidden areas
>
> I'm still seeing the random areas with the source from the .tar.gz
> file of 2007-08-03T23:23. I get all three kinds of areas: forbidden,
> clearing, and guard. I have to keep checking the entire map to make
> sure to remove any random areas
I'm still seeing the random areas with the source from the .tar.gz
file downloaded _today_.
>> I've discovered this bug and I've fixed it.
>
> Are you sure you've fixed it? Is the fix in the latest main branch?
> Maybe there is another cause?
>
>> The bug was that if you place a
>> building, but instead of clicking, you click and drag, the "draging" would
>> cause areas to be placed, however, those areas aren't visible and aren't sent
>> to the engine untill you select to place areas under the menus. I've fixed
>> this
>> by not having the tool-manager assume that dragging will only occur when
>> placing areas, because it will also occur when placing buildings.
>
> The above description does seem similar to what I am observing.
--
Joe