[glob2-devel] To Bradley - List of bugs so you don't waste time looking
From:
Kieran P
Subject:
[glob2-devel] To Bradley - List of bugs so you don't waste time looking
Date:
Sat, 11 Aug 2007 22:29:20 +1200
Hey Brad,
You said "I'll look into it, adding that to my mental to do list. Its too long
now, lots of bugs pointed out, not enough actually remembered to get
done."
Well, I had some free time so I thought I'd compile a list of links to reported bugs (plus a 2 new bugs I found while making the campaign) since the first rc was released (July 28th) which haven't had the "all fixed" email for them yet (so you might have fixed locally but not pushed or notified us). I hope I got all of them.
Personally, I think these should all be implemented (even the last one about window resizing). They are all important :P
Hope this list helps. Gives you more time to fix them now ;)
* Campaigns rely on maps in the maps folder, not the campaigns folder. Can we move these please? (the tutorial txt file made during campaign created seems to indicate they are used in campaigns, but gdb output otherwise:
GameGUI::loadFromHeaders() : error, can't open file maps/tutorial-part1.map It proceeds further when the map files are in both locations.
* The campaign gets as far as the campaign text screen, but clicking start results in:
glob2: src/GameGUI.cpp:219: void GameGUI::adjustLocalTeam(): Assertion `localTeamNo>=0' failed.
Program received signal SIGABRT, Aborted.
[Switching to Thread -1228691184 (LWP 5883)]
0xbfffe410 in __kernel_vsyscall ()
(gdb) bt
#0 0xbfffe410 in __kernel_vsyscall ()
#1 0xb7ab0590 in raise () from /lib/i686/libc.so.6
#2 0xb7ab1e21 in abort () from /lib/i686/libc.so.6
#3 0xb7aa9b1b in __assert_fail () from /lib/i686/libc.so.6
#4 0x08104b4f in GameGUI::adjustLocalTeam (this=0xbfebfe04) at src/GameGUI.cpp:219
#5 0x080d8c38 in Engine::finalAdjustements (this=0xbfebfe04) at src/Engine.cpp:554
#6 0x080d976c in Engine::initGame (this=0xbfebfe04,
address@hidden, address@hidden, setGameHeader=true) at
src/Engine.cpp:435
#7 0x080db081 in Engine::initCampaign (this=0xbfebfe04,
address@hidden, address@hidden, address@hidden) at
src/Engine.cpp:70
#8 0x080c950b in CampaignMenuScreen::onAction (this=0xbfefbc84,
source=0x8394a88, action="" par1=1, par2=0) at
src/CampaignMenuScreen.cpp:59
#9 0x08259dcb in GAGGUI::Button::onSDLMouseButtonUp (this=0x8394a88, event=0xbfecee38) at libgag/src/GUIButton.cpp:80
#10 0x08257139 in GAGGUI::Screen::dispatchEvents (this=0xbfefbc84, event=0xbfecee38) at libgag/src/GUIBase.cpp:572
#11 0x0825823b in GAGGUI::Screen::execute (this=0xbfefbc84, gfx=0x833fec0, stepLength=40) at libgag/src/GUIBase.cpp:482
#12 0x0811a5d4 in Glob2::run (this=0xbff08b03, argc=1, argv=0xbff08ba4) at src/Glob2.cpp:316
#13 0x0811b11c in main (argc=Cannot access memory at address 0x16fb
) at src/Glob2.cpp:485
(gdb)