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Re: [glob2-devel] globulation graphic
From: |
Kai Antweiler |
Subject: |
Re: [glob2-devel] globulation graphic |
Date: |
Tue, 20 Jan 2009 15:19:46 +0100 |
>> 9 draw the units/buildings hp and hungry points only when a key is pressed
>> or when they are below 25% (since the unit movement is automatic you dont
>> really need to know it everytime)
>
> That is interesting. Historically it was disabled by default and a key
> showed
> it. I let the hardcore gamer choose, but you proposition is nice. What does
> the community thinks about it?
I remember when I played on a slow switching tft-monitor. I became
annoyed quickly:
The food level indicators flickered like mad when the globs moved!
(I guess this was about the heavy black-white-contrasts concentrated
in a small area.)
Instead of having to hold a key pressed, I would prefer a key to toggle.
--
Kai Antweiler
Re: [glob2-devel] globulation graphic, dryad, 2009/01/17
Re: [glob2-devel] globulation graphic, Stéphane Magnenat, 2009/01/18
- Re: [glob2-devel] globulation graphic, dryad, 2009/01/18
- Re: [glob2-devel] globulation graphic,
Kai Antweiler <=
- Re: [glob2-devel] globulation graphic, Quinn Yee Qin Teh, 2009/01/22
- Re: [glob2-devel] globulation graphic, Leo Wandersleb, 2009/01/22
- Re: [glob2-devel] globulation graphic, Quinn Yee Qin Teh, 2009/01/22
- Re: [glob2-devel] globulation graphic, dryad, 2009/01/22
- [glob2-devel] Globulation Lore v1.0, dryad, 2009/01/22
- Re: [glob2-devel] Globulation Lore v1.0, Stéphane Magnenat, 2009/01/23
- Re: [glob2-devel] Globulation Lore v1.0, Quinn Yee Qin Teh, 2009/01/23
- Re: [glob2-devel] Globulation Lore v1.0, Leo Wandersleb, 2009/01/23
- Re: [glob2-devel] Globulation Lore v1.0, dryad, 2009/01/23
- Re: [glob2-devel] Globulation Lore v1.0, Leo Wandersleb, 2009/01/23