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Re: [glob2-devel] New terrain


From: Stéphane Magnenat
Subject: Re: [glob2-devel] New terrain
Date: Mon, 10 Feb 2020 10:06:09 +0100
User-agent: K-9 Mail for Android

Hi all,

The original idea for the terrain layers was not no to use dirt, but sand. The sand was close to water, being very humid, but not stable enough to build on.

Maybe we could switch sand to something like swamp (like there exists in Settlers 2), which might make a more consistent visual metaphor without requiring any code change.

What do you think? Otherwise we can do changes like you propose, but given the work force available, such a change might be hard to achieve in a decent time.

cheers,

Stéphane

On 9 February 2020 12:27:56 CET, address@hidden wrote:
Guys, sorry if I didn't reply earlier, but I had some issues to solve 
since the last message.
Anyway, while working on the new I realized something that honestly it
doesn't make sense.
We got grass, dirt (sand) and water.
We got transitions from grass to dirt and dirt to water.
Grass is supposed to be the a resourceful terrain, while dirt is the dry
one.
So, how comes that we got a forced transition from dirt to water?
Shouldn't be water near the resourceful terrain?
It also makes more sense with the fertility map.
The problem of just graphically swap them (costs nothing to just save
the swapped tiles) is that we then have the trees and the food growing
on dirt. So they should also need to be swapped code wise.
Another solution is to change water to some other material that is
closed to the concept of "non-resourceful", like lava (just an example,
it's extreme because then you should explain how globules survive in
it).

I'd honestly go for something like:

Dirt->Grass->Water (just a graphic change)
Buildings should be placed on dirt, consider it a clean spot. (just a
graphic change)
Stones should be placed on dirt. (just a graphic change)
Special trees become crystals and are still on dirt. (graphic change)
Trees are on grass. (graphic and code change)
Foods are on grass. (graphic and code change)

My first question is:
What do you think?

My second question is:
Is there anyone willing to try to implement these changes and see how
they work?
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