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gnugo.el 1.18


From: Thien-Thi Nguyen
Subject: gnugo.el 1.18
Date: Sat, 16 Nov 2002 14:13:11 -0800

docstrings and other small cleanup.

thi


_________________________________________________________
;;; ID: gnugo.el,v 1.18 2002/11/16 22:02:03 ttn Exp
;;;
;;; Copyright (C) 1999, 2000, 2002 Thien-Thi Nguyen
;;; This file is part of ttn's personal elisp library, released under GNU
;;; GPL with ABSOLUTELY NO WARRANTY.  See the file COPYING for details.

;;; Description: Run GNU Go in a buffer.

;;; Commentary:

;; This is an interface to GNU Go using the Go Text Protocol.  Interaction
;; with the gnugo subprocess is synchronous except for `gnugo-get-move'.  This
;; means you can use Emacs to do other things while gnugo is thinking about
;; its move.  (Actually, all interaction with the subprocess is inhibited
;; during thinking time -- really, trying to distract your opponent is poor
;; sportsmanship. :-)
;;
;; Customization is presently limited to `gnugo-animation-string', q.v.
;;
;; This code was tested with Emacs 20.7 on a monochrome 80x24 terminal.

;;; Code:

(require 'cl)                           ; use the source luke!

;;;---------------------------------------------------------------------------
;;; Variables

(defvar gnugo-board-mode-map nil
  "Keymap for GNUGO Board mode.")

(defvar gnugo-option-history '()
  "History of additional GNUGO command-line options.")

(defvar gnugo-animation-string
  (let ((jam "*#") (blink " #") (spin "-\\|/") (yada "*-*!"))
    (concat jam jam jam jam jam
            ;; "SECRET MESSAGE HERE"
            blink blink blink blink blink blink blink blink
            ;; Playing go is like fighting ignorance: when you think you have
            ;; surrounded something by knowing it very well it often turns
            ;; out that in the time you spent deepening this understanding,
            ;; other areas of ignorance have surrounded you.
            spin spin spin spin spin spin spin spin spin
            ;; Playing go is not like fighting ignorance: what one person
            ;; knows many people may come to know; knowledge does not build
            ;; solely move by move.  Wisdom, on the other hand...
            yada yada yada))
  "*String whose individual characters are used for animation.
Specifically, the `gnugo-worm-stones' and `gnugo-dragon-stones' commands
render the stones in their respective (computed) groups as the first
character in the string, then the next, and so on until the string (and/or
the viewer) is exhausted.")

;;;---------------------------------------------------------------------------
;;; Support functions

(defun gnugo-other (color)
  (if (string= "black" color) "white" "black"))

(defun gnugo-gate ()
  (unless (eq (current-buffer) (get 'gnugo 'bbuf))
    (error "Wrong buffer -- try M-x gnugo"))
  (when (eq 'waiting (get 'gnugo 'get-move-state))
    (error "Not your turn yet -- please wait"))
  (when (eq 'game-over (get 'gnugo 'last-move))
    (error "Sorry, game over")))

(defun gnugo-sentinel (proc string)
  (let ((status (process-status proc)))
    (when (or (eq status 'exit)
              (eq status 'signal))
      (switch-to-buffer (get 'gnugo 'bbuf))
      (delete-other-windows)
      (delete-process proc)
      (put 'gnugo 'proc nil))))

(defun gnugo-send-line (line)
  (process-send-string (get 'gnugo 'proc) (concat line "\n")))

(defun gnugo-synchronous-send/return (message)
  "Return (TIME . STRING) where TIME is that returned by `current-time' and
STRING omits the two trailing newlines.  See also `gnugo-query'."
  (when (eq 'waiting (get 'gnugo 'get-move-state))
    (error "sorry, still waiting for %s to play" (get 'gnugo 'gnugo-color)))
  (put 'gnugo 'sync-return "")
  (let ((proc (get 'gnugo 'proc)))
    (set-process-filter
     proc #'(lambda (proc string)
              (let* ((so-far (get 'gnugo 'sync-return))
                     (start  (max 0 (- (length so-far) 2))) ; backtrack a little
                     (full   (put 'gnugo 'sync-return (concat so-far string))))
                (when (string-match "\n\n" full start)
                  (put 'gnugo 'sync-return
                       (cons (current-time) (substring full 0 -2)))))))
    (gnugo-send-line message)
    (let (rv)
      ;; type change => break
      (while (stringp (setq rv (get 'gnugo 'sync-return)))
        (accept-process-output proc))
      (put 'gnugo 'sync-return "")
      rv)))

(defun gnugo-query (message)
  "Return cleaned-up value of a call to `gnugo-synchronous-send/return', q.v.
The TIME portion is omitted as well as the first two characters of the STRING
portion (corresponding to the status indicator in the Go Text Protocol).  Use
this function when you are sure the command cannot fail."
  (substring (cdr (gnugo-synchronous-send/return message)) 2))

(defun gnugo-goto-pos (pos)
  "Move point to board position POS, a letter-number string."
  (goto-char (point-min))
  (search-forward (substring pos 0 1))
  (let ((col (1- (current-column))))
    (re-search-forward (concat "^\\s-*" (substring pos 1) "\\s-"))
    (move-to-column col)))

;;;---------------------------------------------------------------------------
;;; Game play actions

(defun gnugo-showboard ()
  (interactive)
  (let ((board (cdr (gnugo-synchronous-send/return "showboard")))
        white-captures black-captures)
    (with-current-buffer (get 'gnugo 'bbuf)
      (delete-region (point-min) (point-max))
      (insert (substring board 3))      ; omit "= \n"
      (goto-char (point-min))
      (while (re-search-forward "\\s-*\\(WH\\|BL\\).*capt.*\\([0-9]+\\).*$"
                                (point-max) t)
        (if (string= "WH" (match-string 1))
            (setq white-captures (match-string 2))
          (setq black-captures (match-string 2)))
        (replace-match ""))
      (goto-char (point-max))
      (move-to-column-force (get 'gnugo 'board-cols))
      (delete-region (point) (point-max))
      (let (pos)
        (insert
         (case (get 'gnugo 'last-move)
           ((nil) "(black to play)")
           ((game-over) "(t toggle, ! score, q quit)")
           (t (let* ((last-move (get 'gnugo 'last-move))
                     (color (car last-move))
                     (move (cdr last-move)))
                (setq pos (and (not (string= "PASS" move)) move))
                (format "%s: %s (%s to play)\n%scaptures: black %s white %s"
                        color move (gnugo-other color)
                        (make-string (get 'gnugo 'board-cols) 32) ; space
                        black-captures white-captures)))))
        (when pos
          (gnugo-goto-pos pos)
          (delete-char -1) (insert "(")
          (forward-char 1) (delete-char 1) (insert ")")))
      (goto-char (get 'gnugo 'last)))))

(defun gnugo-get-move-insertion-filter (proc string)
  (let* ((so-far (get 'gnugo 'get-move-string))
         (full   (put 'gnugo 'get-move-string (concat so-far string))))
    (when (string-match "^= \\(.+\\)\n\n" full)
      (let ((pos (match-string 1 full)))
        (put 'gnugo 'get-move-string nil)
        (put 'gnugo 'get-move-state nil)
        (put 'gnugo 'last-move (cons (get 'gnugo 'gnugo-color) pos))
        (gnugo-showboard)
        (put 'gnugo 'passes
             (if (string= "PASS" pos)
                 (1+ (get 'gnugo 'passes))
               0))
        (when (= 2 (get 'gnugo 'passes))
          (put 'gnugo 'last-move 'game-over))))))

(defun gnugo-get-move (color)
  (put 'gnugo 'get-move-state 'waiting)
  (set-process-filter (get 'gnugo 'proc) 'gnugo-get-move-insertion-filter)
  (gnugo-send-line (concat "genmove " color))
  (accept-process-output))

(defun gnugo-cleanup (&optional quietly)
  "Kill gnugo process and *gnugo board* buffer.  Reset internal state."
  (interactive)
  (let ((proc (get 'gnugo 'proc)))
    (when proc
      (delete-process proc)))
  (let ((bbuf (get 'gnugo 'bbuf)))
    (when (and bbuf (get-buffer bbuf))
      (kill-buffer bbuf)))
  (unless quietly
    (message "Thank you for playing GNU Go."))
  (setplist 'gnugo nil))

(defun gnugo-position ()
  (let* ((letter (ignore-errors
                   (save-excursion
                     (let ((col (current-column)))
                       (re-search-forward "^\\s-+A B C")
                       (move-to-column col)
                       (buffer-substring (point) (1+ (point)))))))
         (number (save-excursion
                   (beginning-of-line)
                   (looking-at "\\s-*\\([0-9]+\\)")
                   (match-string 1)))
         (pos (concat letter number)))
    (if (string-match "^[A-T][1-9][0-9]*$" pos)
        pos
      (error "Not a proper position point"))))

(defun gnugo-move ()
  "Make a move on the *gnugo board* buffer.
The position is computed from current point.
Signal error if done out-of-turn or if game-over.
To start a game try M-x gnugo."
  (interactive)
  (gnugo-gate)
  (let* ((pos (gnugo-position))
         (move (format "play %s %s" (get 'gnugo 'user-color) pos))
         (accept (cdr (gnugo-synchronous-send/return move)))
         (status (substring accept 0 1)))
    (cond ((string= "=" status)
           (put 'gnugo 'last (point))
           (put 'gnugo 'last-move (cons (get 'gnugo 'user-color) pos))
           (put 'gnugo 'passes 0)
           (gnugo-showboard))
          (t (error accept)))
    (gnugo-get-move (get 'gnugo 'gnugo-color))))

(defun gnugo-pass ()
  "Make a pass on the *gnugo board* buffer.
Signal error if done out-of-turn or if game-over.
To start a game try M-x gnugo."
  (interactive)
  (gnugo-gate)
  (let ((passes (1+ (get 'gnugo 'passes))))
    (put 'gnugo 'passes passes)
    (put 'gnugo 'last-move
         (if (= 2 passes)
             'game-over
           (cons (get 'gnugo 'user-color) "PASS")))
    (gnugo-showboard)
    (unless (= 2 passes)
      (gnugo-get-move (get 'gnugo 'gnugo-color)))))

(defun gnugo-refresh ()
    "Display *gnugo board* buffer and update it with the current board state.
During normal play, parenthesize the last-played stone (no parens for pass),
and display at bottom-right corner a message describing the last-played
position, who played it (and who is to play), and the number of stones
captured thus far by each player."
  (interactive)
  (switch-to-buffer (get 'gnugo 'bbuf))
  (gnugo-showboard))

(defun gnugo-animate-group (command)
  (message "Computing %s ..." command)
  (let ((stones (cdr (gnugo-synchronous-send/return
                      (format "%s %s" command (gnugo-position))))))
    (if (not (string= "=" (substring stones 0 1)))
        (error stones)
      (setq stones (split-string (substring stones 1)))
      (message "Computing %s ... %s in group." command (length stones))
      (dolist (c (string-to-list gnugo-animation-string))
        (save-excursion
          (dolist (pos stones)
            (gnugo-goto-pos pos)
            (delete-char 1)
            (insert c)))
        (sit-for 0.08675309))           ; jenny jenny i got your number...
      (sit-for 5)
      (let ((p (point)))
        (gnugo-showboard)
        (goto-char p)))))

(defun gnugo-display-group-data (command buffer-name)
  (message "Computing %s ..." command)
  (let ((data (cdr (gnugo-synchronous-send/return
                    (format "%s %s" command (gnugo-position))))))
    (switch-to-buffer buffer-name)
    (erase-buffer)
    (insert data))
  (message "Computing %s ... done." command))

(defun gnugo-worm-stones ()
  "In the *gnugo board* buffer, animate \"worm\" at current position.
Signal error if done out-of-turn or if game-over.
See variable `gnugo-animation-string' for customization."
  (interactive)
  (gnugo-gate)
  (gnugo-animate-group "worm_stones"))

(defun gnugo-worm-data ()
  "Display in another buffer data from \"worm\" at current position.
Signal error if done out-of-turn or if game-over."
  (interactive)
  (gnugo-gate)
  (gnugo-display-group-data "worm_data" "*gnugo worm data*"))

(defun gnugo-dragon-stones ()
  "In the *gnugo board* buffer, animate \"dragon\" at current position.
Signal error if done out-of-turn or if game-over.
See variable `gnugo-animation-string' for customization."
  (interactive)
  (gnugo-gate)
  (gnugo-animate-group "dragon_stones"))

(defun gnugo-dragon-data ()
  "Display in another buffer data from \"dragon\" at current position.
Signal error if done out-of-turn or if game-over."
  (interactive)
  (gnugo-gate)
  (gnugo-display-group-data "dragon_data" "*gnugo dragon data*"))

(defun gnugo-snap ()
  (save-excursion
    (let ((letters (progn
                     (goto-char (point-min))
                     (end-of-line)
                     (split-string (buffer-substring (point-min) (point)))))
          (maxnum (read (current-buffer)))
          snap)
      (dolist (letter letters)
        (do ((number maxnum (1- number)))
            ((= 0 number))
          (let* ((pos (format "%s%d" letter number))
                 (color (gnugo-query (format "color %s" pos))))
            (unless (string= "empty" color)
              (setq snap (cons (cons pos color) snap))))))
      snap)))

(defun gnugo-toggle-dead-group ()
  "In a *gnugo board* buffer, during game-over, toggle a group as dead.
The group is selected from current position (point).
Signal error if not in game-over or if there is no group at that position."
  (interactive)
  (unless (eq 'game-over (get 'gnugo 'last-move))
    (error "Sorry, game still in play"))
  (let* ((snap (or (get 'gnugo 'snap) (put 'gnugo 'snap (gnugo-snap))))
         (pos (gnugo-position))
         (color (gnugo-query (format "color %s" pos)))
         (morgue (get 'gnugo 'morgue)))
    (if (string= "empty" color)
        (let ((already-dead (find-if '(lambda (group)
                                        (member pos (cdr group)))
                                     morgue)))
          (unless already-dead
            (error "No group at that position"))
          (put 'gnugo 'morgue (delete already-dead morgue))
          (setq color (car already-dead))
          (save-excursion
            (let ((c (if (string= color "black") "X" "O")))
              (dolist (stone (cdr already-dead))
                (gnugo-synchronous-send/return
                 (format "play %s %s" color stone))
                (gnugo-goto-pos stone) (delete-char 1) (insert c)))))
      (let ((stones (sort (split-string
                           (gnugo-query (format "worm_stones %s" pos)))
                          'string<)))
        (let ((newly-dead (cons color stones)))
          (unless (member newly-dead morgue)
            (setq morgue (put 'gnugo 'morgue (cons newly-dead morgue)))))
        ;; clear and add back everything except the dead -- yuk!
        (gnugo-synchronous-send/return "clear_board")
        (let ((all-dead (apply 'append (mapcar 'cdr morgue))))
          (dolist (pos-color snap)
            (unless (member (car pos-color) all-dead)
              (gnugo-synchronous-send/return
               (format "play %s %s" (cdr pos-color) (car pos-color))))))
        (let ((p (point)))
          ;;(gnugo-showboard)
          (dolist (worm morgue)
            (let ((c (if (string= "black" (car worm)) "x" "o")))
              (dolist (stone (cdr worm))
                (gnugo-goto-pos stone)
                (delete-char 1) (insert c))))
          (goto-char p))))))

(defun gnugo-estimate-score ()
  "Display estimated score of a game of GNU Go.
Output includes number of stones on the board and number of stones
captured by each player, and the estimate of who has the advantage (and
by how many stones)."
  (interactive)
  (message "Est.score ...")
  (let ((black (length (split-string (gnugo-query "list_stones black"))))
        (white (length (split-string (gnugo-query "list_stones white"))))
        (black-captures (gnugo-query "captures black"))
        (white-captures (gnugo-query "captures white"))
        (est (gnugo-query "estimate_score")))
    (message "Est.score ... B %s %s | W %s %s | %s"
             black black-captures white white-captures est)))

;;;---------------------------------------------------------------------------
;;; Major mode for interacting with a GNUGO subprocess

(defun gnugo-board-mode ()
  "In this mode, keys do not self insert.
Here are the default keybindings:

  ?             View this help.

  RET or SPC    Select point as the next move.
                An error is signalled for invalid locations.

  q or Q        Quit (the latter without confirmation).

  R             Resign.

  C-l           Refresh board.

  _ or M-_      Bury the Board buffer (when the boss is near).

  P             Pass; i.e., select no location for your move.

  w             Animate current position's worm stones.
  d             Animate current position's dragon stones.
                See variable `gnugo-animation-string'.

  W             Display current position's worm data in another buffer.
  D             Display current position's dragon data in another buffer.

  t             Toggle dead groups (when the game is over).

  !             Estimate score (at any time).

  :             Extended command.  Type in a string to be passed
                directly to the GNUGO subprocess.  Output goes to the
                buffer \"*gnugo command output*\" which is displayed.
                Note that some commands might confuse gnugo.el."
  (kill-all-local-variables)
  (use-local-map gnugo-board-mode-map)
  (setq major-mode 'gnugo-board-mode)
  (setq mode-name "GNUGO Board"))

(defun gnugo-command (command)
  "During a GNU Go game, send Go Text Protocol COMMAND to the subprocess.
Display output to buffer *gnugo command output* and switch to there."
  (interactive "sCommand: ")
  (message "Doing %s ..." command)
  (let ((data (cdr (gnugo-synchronous-send/return command))))
    (switch-to-buffer "*gnugo command output*")
    (erase-buffer)
    (insert data))
  (message "Doing %s ... done." command))

;;;---------------------------------------------------------------------------
;;; Entry point

;;;###autoload
(defun gnugo ()
  "Run gnugo in a buffer, or resume a game in progress.
You are queried for additional command-line options (Emacs supplies
\"--mode gtp --quiet\" automatically).  Here is a list of options
that gnugo.el understands and handles specially:

    --boardsize num   Set the board size to use (5--19)
    --color <color>   Choose your color ('black' or 'white')
    --handicap <num>  Set the number of handicap stones (0--9)

If there is already a game in progress you may resume it instead of
starting a new one.  See `gnugo-board-mode' documentation for more info.
See also variable `gnugo-option-history'."
  (interactive)
  (if (and (get 'gnugo 'proc)
           (y-or-n-p "GNU Go game in progress, resume play? "))
      (progn
        (switch-to-buffer (get 'gnugo 'bbuf))
        (gnugo-refresh))
    (gnugo-cleanup t)
    (put 'gnugo 'last 1)
    (let* ((name "gnugo")
           (args (read-string "GNU Go options: "
                              (car gnugo-option-history)
                              'gnugo-option-history))
           (proc (apply 'start-process name nil name
                        "--mode" "gtp" "--quiet"
                        (split-string args)))
           (bbuf (generate-new-buffer "*gnugo board*"))
           (board-cols (+ 8 (* 2 (if (string-match "--boardsize" args)
                                     (let ((start (match-end 0)))
                                       (string-match "[1-9]+" args start)
                                       (string-to-number (match-string 0 args)))
                                   19))))
           (user-color (if (string-match "--color" args)
                           (let ((start (match-end 0)))
                             (string-match "\\(black\\|white\\)" args start)
                             (match-string 0 args))
                         "black"))
           (gnugo-color (gnugo-other user-color))
           (handicap (if (string-match "--handicap" args)
                         (let ((start (match-end 0)))
                           (string-match "[0-9]+" args start)
                           (string-to-number (match-string 0 args)))
                       0))
           (passes 0)
           snap morgue)
      (mapcar '(lambda (sym)
                 (put 'gnugo sym (eval sym)))
              '(proc bbuf board-cols user-color gnugo-color handicap passes
                     snap morgue))
      (unless (= 0 handicap)
        (gnugo-synchronous-send/return (concat "fixed_handicap " handicap)))
      (set-process-sentinel proc 'gnugo-sentinel)
      (gnugo-refresh))
    ;; set it all up
    (gnugo-board-mode)
    ;; first move
    (when (or (and (string= "black" (get 'gnugo 'user-color))
                   (< 1 (get 'gnugo 'handicap)))
              (and (string= "black" (get 'gnugo 'gnugo-color))
                   (< (get 'gnugo 'handicap) 2)))
      (gnugo-get-move (get 'gnugo 'gnugo-color)))))

;;;---------------------------------------------------------------------------
;;; Load-time actions

(unless gnugo-board-mode-map
  (setq gnugo-board-mode-map (make-sparse-keymap))
  (suppress-keymap gnugo-board-mode-map)
  (mapcar '(lambda (pair)
             (define-key gnugo-board-mode-map (car pair) (cdr pair)))
          '(("?"        . describe-mode)
            ("\C-m"     . gnugo-move)
            (" "        . gnugo-move)
            ("P"        . gnugo-pass)
            ("R"        . (lambda () (interactive)
                            (if (y-or-n-p "Resign? ")
                                (gnugo-cleanup)
                              (message "(not resigning)"))))
            ("q"        . (lambda () (interactive)
                            (if (y-or-n-p "Quit? ")
                                (gnugo-cleanup)
                              (message "(not quitting)"))))
            ("Q"        . gnugo-cleanup)
            ("\C-l"     . gnugo-refresh)
            ("\M-_"     . bury-buffer)
            ("_"        . bury-buffer)
            ("w"        . gnugo-worm-stones)
            ("W"        . gnugo-worm-data)
            ("d"        . gnugo-dragon-stones)
            ("D"        . gnugo-dragon-data)
            ("t"        . gnugo-toggle-dead-group)
            ("!"        . gnugo-estimate-score)
            (":"        . gnugo-command))))

(provide 'gnugo)

;;; gnugo.el,v1.18 ends here




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