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[Announce] RLX, a roguelike game engine and development system for GNU E

From: David O'Toole
Subject: [Announce] RLX, a roguelike game engine and development system for GNU Emacs
Date: Thu, 21 Sep 2006 05:43:15 -0400
User-agent: Gnus/5.110006 (No Gnus v0.6) Emacs/22.0.50 (gnu/linux)

I would like to tell you about a project that's been under development
for some time now. It's called RLX and may be of interest to roguelike

RLX is a portable, free graphical roguelike game console for GNU

The system provides the basic nuts and bolts required to build
graphical roguelikes:

 - Graphical tile map display engine with alpha transparency 
 - Turn-based action
 - Objects can be scripted in emacs lisp, and can have arbitrary 
   properties attached
 - Basic AI support and pathfinding
 - Line-of-sight and lighting
 - Heads-up-display buffer (HUD)
 - Terrain generation and pattern-based map synthesis

Most of the core system is implemented and working, but the IDE for
roguelike games is still under construction. Both are progressing
rapidly and I have begun work on the first RLX game, entitled Void
Mission: A sci-fi roguelike in the tradition of Guardian Legend,
Starflight, and System Shock 2.

Screenshots of both Void Mission and the IDE are available at

We are also on freenode IRC at channel #rlx, why not stop by? 

David O'Toole 

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