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NYC LOCAL: Saturday 9 May 2009 Harvestworks: Luke Schantz on Blender and

From: secretary
Subject: NYC LOCAL: Saturday 9 May 2009 Harvestworks: Luke Schantz on Blender and Zachary Seldess on Processing
Date: 8 May 2009 01:37:46 -0400

  what="official Harvestworks announcement"
  note="These classes cost money to take."
  time="two weekends in a row, starting Saturday 9 May 2009"
  edits="incomplete reformatting, removal of barnacles">

 Date: Tue, 5 May 2009 13:18:29 -0400 (EDT)
 From: Harvestworks Announcements <>
 Subject: Blender/Processing Classes next two weekends

 Dear friends,

 the next two weekends are devoted to two technically advanced
 open source video & animation software packages. BLENDER is a
 free open source 3D content creation suite, with a wide range of
 uses modeling and animating 3D objects. PROCESSING is a powerful
 open source and free software platform to visualize data,
 crunching 2D and 3D imagery, video, and sound.

 Please note that the PROCESSING class has still our April date
 mentioned on our website, the class had to be rescheduled for MAY
 16 due to illness. So if you sign up for April 11, you're
 expected to show up on May 16!

 To sign up, or if you have questions call Hans Tammen at
 212-431-1130 ext 130. You can also conveniently sign up at
 ... where you will also find the schedule for the upcoming
 months. Membership is $75/yr, and you can pay for the membership
 when you sign up for the class.


 BLENDER INTRODUCTION Luke Schantz Section B: Sat and
 Sun, May 9, 10, 2009 noon - 6pm - $350 (one
 price)  Luke Schantz is giving a 12hr workshop on 3D
 design and animation at Harvestworks. The workshop is focused on
 getting you familiar with the exciting open source software
 application Blender 3D. Blender is bridging the gap between open
 source software and content. The software application is
 available at no cost, and your 3D models can be imported into
 Jitter for live realtime video processing.

 Why Blender 3D? -- 3D design and animation is not just for
 architects, engineers and Hollywood studios. Artists and
 Designers of all sorts can incorporate 3D design into their
 work-flow. Blender is an incredibly flexible application that you
 can use for a wide variety of purposes; Creating 2D / 3D
 Graphics, 3D Animation, Simulating Physics, Interactive 3D
 programs and Game Design. --

 Blender is a free 3D graphics application. It can be used for
 modeling, UV unwrapping, texturing, rigging, water simulations,
 skinning, animating, rendering, particle and other simulations,
 non-linear editing, compositing, and creating interactive 3D
 applications. Blender is available for several operating systems,
 including Microsoft Windows, Mac OS X, Linux, IRIX, Solaris,
 NetBSD, FreeBSD, OpenBSD with unofficial ports for BeOS, SkyOS,
 AmigaOS, MorphOS and Pocket PC. Blender has a robust feature set
 similar in scope and depth to other high-end 3D software such as
 Softimage|XSI, Cinema 4D, 3ds Max, Lightwave and Maya. These
 features include advanced simulation tools such as rigid body,
 fluid, cloth and softbody dynamics, modifier based modeling
 tools, powerful character animation tools, a node based material
 and compositing system and Python for embedded scripting.

 LUKE SCHANTZ is a designer and artist currently based in
 Brooklyn. He designs muli-screen content and systems for
 theatrical productions as well as A/V content and interactive
 systems for installations and geolocative works.


 Zachary Seldess
 Section A: Saturday, May 16 (NOT April 11!), 2009
 noon - 6pm - $220/$280

 Processing is an open source programming language and environment
 for people who want to program images, animation, and
 interactions. It is used by students, artists, designers,
 researchers, and hobbyists for learning, prototyping, and
 production. It is created to teach fundamentals of computer
 programming within a visual context and to serve as a software
 sketchbook and professional production tool. Processing is an
 alternative to proprietary software tools in the same domain. --

 ZACHARY SELDESS currently works at Harvestworks as a resident
 Programmer/Teacher for Max/MSP/Jitter and Processing, and at
 Brooklyn College CUNY as adjunct faculty. He also works at The
 CUNY Graduate Center's New media Lab creating interactive virtual
 sound environments in 3D Game Space using the Torque Game Engine
 and Max/MSP. He is currently pursuing a PhD in composition at The
 Graduate Center CUNY where his primary teachers are Amnon Wolman
 and Morton Subotnick.


 Harvestworks is a non-profit arts center in Lower
 Manhattan. Private funding for our programs has been provided by
 the Andy Warhol Foundation for the Visual Arts, the Jerome
 Foundation, the Mary Flagler Charitable Trust, the New York State
 Music Fund, the James E. Robison Foundation, New York Community
 Trust, the Carnegie Corporation, the Aaron Copland Fund, the
 Greenwall Foundation, the Edwards Foundation Arts Fund, the Trust
 for Mutual Understanding, Materials for the Arts, the
 Experimental TV Center and mediaThe foundation Inc. Public
 Support is provided by New York State Council on the Arts, the
 National Endowment for the Arts and the NYC Dept. of Cultural
 Affairs. Thanks to our Friends Circle, Cycling74, Digidesign,
 Inc. and NHT Pro.

 < ... />

 Harvestworks Digital Media Arts Center | 596 Broadway, Suite 602
 | New York | NY | 10012

Distributed poC TINC:

Jay Sulzberger <>
Corresponding Secretary LXNY
LXNY is New York's Free Computing Organization.

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