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[Gnu3dkit-dev] Bounding volume recalculation


From: Brent Gulanowski
Subject: [Gnu3dkit-dev] Bounding volume recalculation
Date: Tue, 8 Oct 2002 01:36:57 -0400

v0.3 has a separate recurse for bounding volumes updates. Eberly (3D Game Engine Design) recommends performing bounding box checks when on the way back up the rendering recursion. Is this an option?


--
Brent Gulanowski                                address@hidden

"We've heard that a million monkeys at a million keyboards could produce the Complete Works of Shakespeare; now, thanks to the Internet, we know this is not true." -- Robert Wilensky





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