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From: | Brent Gulanowski |
Subject: | Re: [Gnu3dkit-discuss] 3DeLight |
Date: | Thu, 16 Jan 2003 18:50:40 -0500 |
I currently follow the idea of using a RenderMan subset (similar as QRM) as the 3DKit's native graphics API. This API would then be implemented by concrete renderers (ie. using OpenGL), so creating a RIB stream would be somehow possible natively.
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