[Top][All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: [gnugo-devel] Inessential worms

From: Daniel Bump
Subject: Re: [gnugo-devel] Inessential worms
Date: Sun, 25 Nov 2001 14:15:02 -0800

> I don't see a very big problem with not having an eye space there. On
> the other hand I can see a an advantage in not amalgamating since it
> would simplify valuation of a move which threatens to win the semeai.

This is a consistent point of view. To make it work, we would
disallow worms which are cutting stones. Thus we would simply
add a condition !worm[pos].cutstone to the definition of an
inessential worm.

Some positions that are currently handled by the ordinary life 
and death code would then become semeai, but if we have a reliable
semeai module that would not be a problem. And semeai6.sgf
(and variants in which the number of liberties is changed)
are examples of this.


reply via email to

[Prev in Thread] Current Thread [Next in Thread]