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Re: [gnugo-devel] dragon state transitions

From: Arend Bayer
Subject: Re: [gnugo-devel] dragon state transitions
Date: Sun, 14 Jul 2002 10:59:43 +0200 (CEST)

On Sat, 13 Jul 2002, Evan Berggren Daniel wrote:

> OK, I'm currently planning to modify twogtp to work as follows:
> take an option for number of games to play.
> play the two programs against each other for that number of games.
> for each game, at every move check the state of all dragons.
> if an illegal transition occurs, output a message and save the game
> as an sgf file.
> Anything else I should do with it?

I think at the end we will want to have a regression test as in owl.tst.
But we can do that by hand from the output of your script.

> Also, what is the complete list of legal dragon state changes?  or,
> conversely, what transitions should cause output?

For this part, only the owl status is relevant. This can be ALIVE,
CRITICAL or DEAD. Changes from ALIVE to DEAD or DEAD to ALIVE are
non-sense and should be recorded.


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