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[gnugo-devel] matcher_status question

From: Evan Berggren Daniel
Subject: [gnugo-devel] matcher_status question
Date: Wed, 31 Jul 2002 03:36:04 -0400 (EDT)

OK, so I think I've almost got the matcher_status state change checker
done, but there's a couple things weird.

First, I think the result of the discussion about my matcher_status patch
was that, as implemented, it would only ever return states of ALIVE, DEAD
or CRITICAL, and never UNKNOWN.  however, I am getting all four.  Is this
a big with my code, or is something else going wrong?  it's fairly
repeatable -- just load up an early stage small game, and it'll show

Second, for some unknown reason GNU Go isn't finishing it's games, I don't
think.  the sgf file attached is an example of such.  Any idea what's
going on?


Evan Daniel


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