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[gnugo-devel] Auto handtalk test

From: bump
Subject: [gnugo-devel] Auto handtalk test
Date: Sun, 25 Aug 2002 22:25:56 -0700

Arend wrote:

> I'd suggest to keep the automatically generated tests in separate files.
> E.g. they will show unusually high success rates if we would decide to
> add a couple of owl_does_attack/defend tests, which won't be typical for
> arbitrary situations.


Here are some more comments on the auto_handtalk tests. I won't try
to revise the test in case there is more discussion.

Tests 2 and 7: these are not good owl tests because the stones involved are
not important enough.

Test 3: as I pointed out earlier, the correct result is ko.

Test 4: correct result is ko after W:S18 B:R16 W:R18 B:T18 W:S16 B:T16

Test 5: correct answer is 0. After W connects at Q4, B should cut
at R6 and W is behind in the semeai. (B played wrong in the game.)

Test 11: it looks very unlikely to me that W can live against correct

We usually use upper case letters in the tests. That way l and 1
cannot be confused.


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