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Re: Re[2]: [gnugo-devel] engine/sgffile.c

From: Gunnar Farneback
Subject: Re: Re[2]: [gnugo-devel] engine/sgffile.c
Date: Sat, 31 Aug 2002 14:54:25 +0200
User-agent: EMH/1.14.1 SEMI/1.14.3 (Ushinoya) FLIM/1.14.2 (Yagi-Nishiguchi) APEL/10.3 Emacs/20.7 (sparc-sun-solaris2.7) (with unibyte mode)

Paul wrote:
> i'll start with this. someone has to do low-priority job ;) i'll keep
> move values it outputs now.

I've been thinking about this and I think it would be best to have
output of move values and dragon status (marking dead and critical
ones) as an option.

> just one question: what should be dumped if another .sgf file is
> loaded (loadsgf in gtp/load in ascii)? should it be inserted as
> another game into the output file?

Regarding gtp mode I'm not entirely certain sgf output can be
implemented in a sane way since that interface allows about anything
to happen to the board.

In any case I don't think we should bother keeping track of multiple
game records. If the board is cleared or a new sgf file loaded, just
get rid of the old one.


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