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[gnugo-devel] auto_nngs.tst
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[gnugo-devel] auto_nngs.tst |
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Fri, 6 Sep 2002 07:53:08 -0700 |
Here are comments on Evan's tests auto_nngs.tst, available
at: http://evand.rh.ncsu.edu/~evand/gnugo/
Test 1 is actually a connection problem, which I would
write:
loadsgf games/nngs/gnugo-3.3.6-viking4-200208271936.sgf 162
1 same_dragon L14 K17
#? [0]
You can see that the L14 and K17 dragons are wrongly
amalgamated by running gnugo -T.
Problem 2 is correct but problem 3 is wrong. L19 is a
very important move to win the semeai in this position.
If L19 is omitted, B wins by connecting at A17. If W
captures at L19, then A17 can be answered at J18.
Problem 4: I *think* W can live and that M18 is
the *only* way to make life. The game move doesn't
work. So this could be rewritten as an owl test.
Quite a hard problem actually.
Problems 5, 6 and 7 seem correct.
Problem 8: O11 does not work. W has one eye at S14.
He can reply to O11 at O12 after which Q11 and N12
are miai to get a second eye.
Dan
- [gnugo-devel] auto_nngs.tst,
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