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Re: [gnugo-devel] endgame move generator beginnings


From: bump
Subject: Re: [gnugo-devel] endgame move generator beginnings
Date: Thu, 13 Feb 2003 05:15:41 -0800

> Paul Pogonyshev wrote:
> > of course, endgame is not nearly that important as owl, connection
> > and tactical reading. still, a small improvement in endgame can
> > probably help to win one game of a million ;)
> 
> Well, I don't know about that.  Remember that 10 points is
> approximately equal to one stone of strength.  If you look at the
> figures for winning margin, you will find that 0.5, 1.5 and 2.5 point
> wins are far more common than one in a million.
> 
> Endgame strength matters.

Another point is that a good endgame engine might be
applicable before the 6 point threshhold is reached.
Perhaps the endgame can be declared when all groups
are safe by some suitable criterion.

Dan






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