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[gnugo-devel] less DEBUG_INFLUENCE noise
From: |
Arend Bayer |
Subject: |
[gnugo-devel] less DEBUG_INFLUENCE noise |
Date: |
Wed, 19 Mar 2003 15:55:38 +0100 (CET) |
This makes DEBUG_INFLUENCE less noisy by turning it off for influence
computations we are presumably not interested in. More exactly, it
is turned off unless -m8 (for initial influence), --debug-influence <move>
(for move_influence and followup_influence) or DEBUG_ESCAPE (for
escape_influence) is set.
Hope this makes influence debugging less annoying (and a little more
popular) than it is currently.
Arend
Index: engine/influence.c
===================================================================
RCS file: /cvsroot/gnugo/gnugo/engine/influence.c,v
retrieving revision 1.76
diff -u -p -r1.76 influence.c
--- engine/influence.c 22 Feb 2003 10:54:24 -0000 1.76
+++ engine/influence.c 19 Mar 2003 14:56:12 -0000
@@ -997,9 +997,22 @@ compute_influence(int color, const char
const float strength[BOARDMAX], struct influence_data *q,
int move, const char *trace_message)
{
+ int save_debug = debug;
+
q->is_territorial_influence = 1;
q->color_to_move = color;
+
+ /* Turn off DEBUG_INFLUENCE for influence computations we are not
+ * interested in.
+ */
+ if ((move == NO_MOVE
+ && !(printmoyo & PRINTMOYO_INITIAL_INFLUENCE))
+ || (move != debug_influence))
+ debug = debug &~ DEBUG_INFLUENCE;
+
do_compute_influence(color, safe_stones, strength, q, move, trace_message);
+
+ debug = save_debug;
}
/* Return the color of the territory at (pos). If it's territory for
@@ -1445,6 +1458,7 @@ compute_followup_influence(const struct
char goal[BOARDMAX];
/* This is the color that will get a followup value. */
int color = OTHER_COLOR(base->color_to_move);
+ int save_debug = debug;
memcpy(q, base, sizeof(*q));
@@ -1458,12 +1472,22 @@ compute_followup_influence(const struct
goal[ii] = 0;
}
- q->intrusion_counter = 0;
+ /* Turn off DEBUG_INFLUENCE for influence computations we are not
+ * interested in.
+ */
+ if ((move == NO_MOVE
+ && !(printmoyo & PRINTMOYO_INITIAL_INFLUENCE))
+ || (move != debug_influence))
+ debug = debug &~ DEBUG_INFLUENCE;
+
+ q->intrusion_counter = 0;
current_influence = q;
/* Match B patterns for saved stones. */
matchpat_goal_anchor(followup_influence_callback, color, &barrierspat_db,
q, goal, 1);
+
+ debug = save_debug;
/* Now add the intrusions. */
add_marked_intrusions(q, color);
@@ -1497,6 +1521,7 @@ compute_escape_influence(int color, cons
{
int k;
int ii;
+ int save_debug = debug;
/* IMPORTANT: The caching relies on the fact that safe_stones[] and
* strength[] will currently always be identical for identical board[]
@@ -1539,8 +1564,16 @@ compute_escape_influence(int color, cons
escape_influence.is_territorial_influence = 0;
escape_influence.color_to_move = EMPTY;
+ /* Turn off DEBUG_INFLUENCE unless we are specifically interested in
+ * escape computations.
+ */
+ if (!(debug & DEBUG_ESCAPE))
+ debug &= ~DEBUG_INFLUENCE;
+
do_compute_influence(OTHER_COLOR(color), safe_stones, strength,
&escape_influence, -1, NULL);
+
+ debug = save_debug;
for (ii = BOARDMIN; ii < BOARDMAX; ii++)
if (ON_BOARD(ii)) {
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