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[gnugo-devel] new and revised tests


From: Gunnar Farneback
Subject: [gnugo-devel] new and revised tests
Date: Fri, 14 Nov 2003 01:21:04 +0100
User-agent: EMH/1.14.1 SEMI/1.14.3 (Ushinoya) FLIM/1.14.2 (Yagi-Nishiguchi) APEL/10.3 Emacs/20.7 (sparc-sun-solaris2.7) (with unibyte mode)

This patch revises a number of old test cases but also adds a whole
new test suite, seki.tst. The theme of this suite is how to play
inside an already living group to turn potential territory into a
seki. A typical example would be this corner group

|OOOOOO
|XXXXXO
|..a.XO
|....XO
+------

where O can make seki in sente by playing at 'a'. There are also
numerous test cases to check the followup moves to get a seki. In many
cases one or both players have the option to make ko for life and
death of the entire corner (whereby X would get territory points if
winning). It is generally assumed in this test suite that O tries to
achieve ko while X tries to avoid it, since the ko in most cases is
favorable to O.

- new and revised test cases
- new game records
- new test suite seki.tst

/Gunnar

Index: regression/Makefile.am
===================================================================
RCS file: /cvsroot/gnugo/gnugo/regression/Makefile.am,v
retrieving revision 1.71
diff -u -r1.71 Makefile.am
--- regression/Makefile.am      5 Nov 2003 04:12:49 -0000       1.71
+++ regression/Makefile.am      14 Nov 2003 00:12:56 -0000
@@ -18,7 +18,7 @@
       strategy2.tst strategy3.tst strategy4.tst strategy5.tst \
       strategy_rot.tst strategy.tst tactics1.tst tactics.tst \
       thrash.tst trevora.tst trevorb.tst trevorc.tst \
-      trevord.tst trevor.tst vie.tst viking.tst gifu03.tst
+      trevord.tst trevor.tst vie.tst viking.tst gifu03.tst seki.tst
 
 noinst_SCRIPTS = eval.sh regress.sh test.sh eval3.sh
 
@@ -378,3 +378,4 @@
        $(srcdir)/regress.sh $(srcdir) 13x13b.tst $(GG_OPTIONS)
        $(srcdir)/regress.sh $(srcdir) joseki.tst $(GG_OPTIONS)
        $(srcdir)/regress.sh $(srcdir) gifu03.tst $(GG_OPTIONS)
+       $(srcdir)/regress.sh $(srcdir) seki.tst $(GG_OPTIONS)
Index: regression/arend.tst
===================================================================
RCS file: /cvsroot/gnugo/gnugo/regression/arend.tst,v
retrieving revision 1.31
diff -u -r1.31 arend.tst
--- regression/arend.tst        5 Nov 2003 19:05:17 -0000       1.31
+++ regression/arend.tst        14 Nov 2003 00:12:56 -0000
@@ -170,7 +170,7 @@
 #SEVERITY=9
 loadsgf games/arend/gnugo-gnugo7.sgf 137
 32 reg_genmove black
-#? [F9|E8]
+#? [F9|E8|G8]
  
 loadsgf games/arend/gnugo-gnugo7.sgf 140
 33 reg_genmove white
Index: regression/ego.tst
===================================================================
RCS file: /cvsroot/gnugo/gnugo/regression/ego.tst,v
retrieving revision 1.19
diff -u -r1.19 ego.tst
--- regression/ego.tst  5 Nov 2003 19:05:17 -0000       1.19
+++ regression/ego.tst  14 Nov 2003 00:12:56 -0000
@@ -68,7 +68,7 @@
 #SEVERITY=3
 loadsgf games/ego.sgf 198
 11 reg_genmove white
-#? [T18]*
+#? [T18|R16]*
 
 # The correct move is the double sente at R10, but for the time being
 # we also accept C12.
Index: regression/gifu03.tst
===================================================================
RCS file: /cvsroot/gnugo/gnugo/regression/gifu03.tst,v
retrieving revision 1.4
diff -u -r1.4 gifu03.tst
--- regression/gifu03.tst       11 Nov 2003 21:48:59 -0000      1.4
+++ regression/gifu03.tst       14 Nov 2003 00:12:56 -0000
@@ -30,8 +30,8 @@
 
 # G18 misses the point. More important to cover cut at L17.
 loadsgf games/cgf2003/GnuGo-GORO.sgf 116
-105 restricted_genmove white G18 H17 H16 J16 K16 K17 L16 L17
-#? [!G18]*
+105 restricted_genmove white G18 H17 H16 J16 K16 K17 L16 L17 F17 F16 H18
+#? [!G18|F17|F16|H18]*
 
 # H1 2 points sente.
 loadsgf games/cgf2003/GnuGo-GORO.sgf 174
@@ -120,6 +120,8 @@
 #? [J1]*
 
 # A3 wins the semeai.
+# Update for 3.5.2: The basic problem is that B6 is thought to be
+# tactically dead. See also reading:191.
 loadsgf games/cgf2003/GnuGo-GoInt.sgf 237
 310 reg_genmove black
 #? [A3]*
@@ -184,7 +186,7 @@
 # Q14 is not common in the Chinese fuseki. (But is it worth regressing over?)
 loadsgf games/cgf2003/GnuGo-KCC.sgf 7
 601 restricted_genmove black R12 O16 Q14
-#? [R12|O16]*
+#? [R12|O16|Q11|P14]*
 
 # Making moyo here is much better than the game move F14. The
 # important thing is that O5 has some strategic effect on white while
Index: regression/golife.tst
===================================================================
RCS file: /cvsroot/gnugo/gnugo/regression/golife.tst,v
retrieving revision 1.23
diff -u -r1.23 golife.tst
--- regression/golife.tst       10 Jul 2003 23:16:39 -0000      1.23
+++ regression/golife.tst       14 Nov 2003 00:12:56 -0000
@@ -16,9 +16,11 @@
 3 reg_genmove white
 #? [E3|E2]
 
-loadsgf games/golife.sgf 32
-4 reg_genmove white
-#? [H5]
+# # H5 is nice but not the only move. Securing the connection to A3 or
+# # expanding around E2 or E3 is also okay. Testcase removed.
+# loadsgf games/golife.sgf 32
+# 4 reg_genmove white
+# #? [H5]
 
 # GNU Go did play this connection. The test is to make sure it never forgets 
it.
 loadsgf games/golife.sgf 34
Index: regression/nicklas4.tst
===================================================================
RCS file: /cvsroot/gnugo/gnugo/regression/nicklas4.tst,v
retrieving revision 1.22
diff -u -r1.22 nicklas4.tst
--- regression/nicklas4.tst     5 Nov 2003 19:05:17 -0000       1.22
+++ regression/nicklas4.tst     14 Nov 2003 00:12:56 -0000
@@ -42,13 +42,14 @@
 1201 reg_genmove black
 #? [Q9]
 
-# I have some doubt about the correct move. I might be advisable for B
-# to defend his center group, although W E16 hurts, of course. However,
-# W's attack after W N11, B N12 and next W L9 or similar might be
-# very useful as well.
-loadsgf games/nicklas/nicklas12.sgf 95
-1205 reg_genmove black
-#? [E16]*
+# # I have some doubt about the correct move. I might be advisable for B
+# # to defend his center group, although W E16 hurts, of course. However,
+# # W's attack after W N11, B N12 and next W L9 or similar might be
+# # very useful as well.
+# # gf This testcase is too unclear, removed. (3.5.3)
+# loadsgf games/nicklas/nicklas12.sgf 95
+# 1205 reg_genmove black
+# #? [E16]*
 
 loadsgf games/nicklas/nicklas12.sgf 215
 1215 dragon_status A4
Index: regression/nngs.tst
===================================================================
RCS file: /cvsroot/gnugo/gnugo/regression/nngs.tst,v
retrieving revision 1.66
diff -u -r1.66 nngs.tst
--- regression/nngs.tst 9 Nov 2003 23:32:56 -0000       1.66
+++ regression/nngs.tst 14 Nov 2003 00:12:57 -0000
@@ -303,7 +303,7 @@
 # games/nngs/gnugo-3.1.18-AdaGeek-200201061015.sgf problems:
 
 loadsgf games/nngs/gnugo-3.1.18-AdaGeek-200201061015.sgf 47
-700 reg_genmove white
+700 restricted_genmove white K17 K18 J18 J17 K16 J16
 #? [K17]
 
 
Index: regression/reading.tst
===================================================================
RCS file: /cvsroot/gnugo/gnugo/regression/reading.tst,v
retrieving revision 1.60
diff -u -r1.60 reading.tst
--- regression/reading.tst      8 Oct 2003 00:28:04 -0000       1.60
+++ regression/reading.tst      14 Nov 2003 00:12:57 -0000
@@ -791,6 +791,16 @@
 190 attack E16
 #? [1 F15]
 
+# A3 wins the semeai. This is very ugly since it requires backfilling
+# of a large number of superstring liberties. See also gifu03:310.
+loadsgf games/cgf2003/GnuGo-GoInt.sgf 237
+191 defend B6
+#? [1 A3]
+
+loadsgf games/reading43.sgf
+192 attack D4
+#? [0]
+
 # Report number of nodes visited by the tactical reading
 10000 get_reading_node_counter
 #? [0]&
Index: regression/seki.tst
===================================================================
RCS file: regression/seki.tst
diff -N regression/seki.tst
--- /dev/null   1 Jan 1970 00:00:00 -0000
+++ regression/seki.tst 14 Nov 2003 00:12:57 -0000
@@ -0,0 +1,496 @@
+# The theme of this test suite is how to play inside an already living
+# group to turn potential territory into a seki. A typical example
+# would be this corner group
+# 
+# |OOOOOO
+# |XXXXXO
+# |..a.XO
+# |....XO
+# +------
+# 
+# where white can make seki in sente by playing at 'a'. There are also
+# numerous test cases to check the followup moves to get a seki. In
+# many cases one or both players have the option to make ko for life
+# and death of the entire corner (whereby black would get territory
+# points if winning). It is generally assumed in this test suite that
+# white tries to achieve ko while black tries to avoid it, since the
+# ko in most cases is favorable to white.
+
+loadsgf games/seki04.sgf
+1 reg_genmove white
+#? [B2|B1|A2]
+# B2 also secures life but leaves a much bigger ko threat behind.
+2 reg_genmove black
+#? [A2|B1]
+
+play white B2
+# Tenuki lets white make ko with A1
+3 reg_genmove black
+#? [B1|A2]
+
+play black B1
+4 reg_genmove white
+#? [A2]
+
+undo
+undo
+play white B1
+5 reg_genmove black
+#? [A2]
+6 reg_genmove white
+#? [A2]
+
+play black A2
+7 reg_genmove white
+#? [B2]
+
+undo
+# White kills through bent four in the corner.
+play black B2
+8 reg_genmove white
+#? [A2]
+
+
+loadsgf games/seki05.sgf
+# C2 gives a sente seki, while B1 gives a gote seki. Other moves fail.
+101 reg_genmove white
+#? [C2]
+102 reg_genmove black
+#? [C2|C1|B2|B1]
+
+play white C2
+# Only B1 avoids giving white a ko option.
+103 reg_genmove black
+#? [B1]
+
+play black B1
+104 reg_genmove white
+#? [B2]
+
+play white B2
+105 reg_genmove black
+#? [C1]
+
+play black C1
+106 reg_genmove white
+#? [A2]
+
+play white A2
+107 reg_genmove black
+#? [D1]
+
+undo
+undo
+play black A2
+108 reg_genmove white
+#? [C1]
+
+undo
+undo
+undo
+play black B2
+109 reg_genmove white
+#? [B1]
+
+undo
+play black C1
+110 reg_genmove white
+#? [B1]
+
+undo
+undo
+play white B1
+111 reg_genmove black
+#? [C2]
+
+undo
+play white C1
+112 reg_genmove black
+#? [B1]
+
+
+loadsgf games/seki06.sgf
+201 reg_genmove white
+#? [B2]
+202 reg_genmove black
+#? [B2]
+
+# Both A2 and B1 lead to seki. Strictly speaking A2 is a better move
+# since it leaves black the option to take sente and let black make a
+# thousand-year ko. For now we accept both.
+play white B2
+203 reg_genmove black
+#? [A2|B1]
+
+play black A2
+204 reg_genmove white
+#? [B1]
+
+# White gets a thousand-year ko if black plays tenuki.
+play white B1
+205 reg_genmove black
+#? [C1|C2]
+
+# A1 makes a clean seki with no ko aji.
+undo
+play white C1
+206 reg_genmove black
+#? [A1]
+
+undo
+undo
+play black B1
+207 reg_genmove white
+#? [A2]
+
+play white A2
+208 reg_genmove black
+#? [C2]
+209 reg_genmove white
+#? [A3]
+
+undo
+undo
+undo
+play white B1
+210 reg_genmove black
+#? [B2]
+
+
+loadsgf games/seki07.sgf
+301 reg_genmove white
+#? [B2]
+302 reg_genmove black
+#? [B2]
+
+play white B2
+303 reg_genmove black
+#? [A2|C1|C2]
+
+play black A2
+304 reg_genmove white
+#? [C1]
+
+# Black can start ko with B1 if desperate.
+play white C1
+305 reg_genmove black
+#? [C2]
+
+play black C2
+306 reg_genmove white
+#? [B1]
+
+# Now black can live with territory.
+undo
+undo
+play white B1
+307 reg_genmove black
+#? [C1]
+
+undo
+undo
+play black C1
+308 reg_genmove white
+#? [A2]
+
+# Tenuki is okay. What remains is a double-sided ko threat (0 points
+# double sente).
+play white A2
+309 reg_genmove black
+#? [B1|C2|C9]
+
+play black B1
+310 reg_genmove white
+#? [C2]
+
+undo
+play black C2
+311 reg_genmove white
+#? [B1]
+
+# A2 also makes seki, but costs a prisoner.
+undo
+undo
+undo
+play black C2
+312 reg_genmove white
+#? [B1|C1]
+
+play white B1
+313 reg_genmove black
+#? [C1|A2]
+
+play black C1
+314 reg_genmove white
+#? [A2]
+
+undo
+play black A2
+315 reg_genmove white
+#? [C1]
+
+undo
+undo
+play white C1
+316 reg_genmove black
+#? [A2]
+
+
+loadsgf games/seki08.sgf
+401 reg_genmove white
+#? [B1]
+# Most moves secure territory but C1 and C2 are most natural.
+402 reg_genmove black
+#? [C1|C2]
+
+# C1 and C2 both secure seki, but C1 is one prisoner better.
+# B2 leaves white the option to make ko.
+play white B1
+403 reg_genmove black
+#? [C1|C2]
+
+play black C1
+404 reg_genmove white
+#? [A2|D1]
+
+play white A2
+405 reg_genmove black
+#? [C2]
+
+play black C2
+406 reg_genmove white
+#? [D1|E1]
+
+undo
+undo
+play white D1
+407 reg_genmove black
+#? [C2|E1]
+
+play black C2
+408 reg_genmove white
+#? [A2]
+
+undo
+play black E1
+409 reg_genmove white
+#? [A2]
+
+play white A2
+410 reg_genmove black
+#? [C2]
+
+undo
+undo
+undo
+undo
+play black C2
+411 reg_genmove white
+#? [C1]
+
+play white C1
+412 reg_genmove black
+#? [D1]
+
+play black D1
+413 reg_genmove white
+#? [A2]
+
+loadsgf games/seki09.sgf
+501 reg_genmove white
+#? [B1]
+502 reg_genmove black
+#? [C1]
+
+play white B1
+503 reg_genmove black
+#? [C1]
+
+play black C1
+504 reg_genmove white
+#? [A2]
+
+loadsgf games/seki10.sgf
+601 reg_genmove white
+#? [B1]
+602 reg_genmove black
+#? [C1|B1]
+
+# B2 gives a hopeless ko.
+play white B1
+603 reg_genmove black
+#? [C1]
+
+play black C1
+604 reg_genmove white
+#? [A2]
+
+
+loadsgf games/seki11.sgf
+701 reg_genmove white
+#? [C1]
+702 reg_genmove black
+#? [C1|B1|B2]
+
+play white C1
+703 reg_genmove black
+#? [B2]
+
+play black B2
+704 reg_genmove white
+#? [B1]
+
+
+loadsgf games/seki12.sgf
+801 reg_genmove white
+#? [B2]
+802 reg_genmove black
+#? [B2]
+
+# C2 is the best way to make seki since it leaves ko aji in black's
+# favor unless white accepts gote.
+play white B2
+803 reg_genmove black
+#? [C2]
+
+# B1 also makes seki but white definitely ends in gote.
+play black C2
+804 reg_genmove white
+#? [C1]
+
+# After A2 black has the option to start ko with B1, unless white
+# takes gote and fills at B1. Sooner or later that may be necessary.
+play white C1
+805 reg_genmove black
+#? [A2]
+
+undo
+play white B1
+806 reg_genmove black
+#? [C1]
+
+play black C1
+807 reg_genmove white
+#? [A2|A3]
+
+undo
+undo
+undo
+
+# B1 and A2 give gote seki.
+play black C1
+808 reg_genmove white
+#? [C2]
+
+play white C2
+809 reg_genmove black
+#? [B1]
+
+# A2 is gote seki and may occasionally be better than allowing black
+# to initiate a ko.
+play black B1
+810 reg_genmove white
+#? [A3]
+
+# A1 secures seki, removing white's ko aji.
+play white A3
+811 reg_genmove black
+#? [A1]
+
+
+loadsgf games/seki13.sgf
+901 reg_genmove white
+#? [B2]
+902 reg_genmove black
+#? [B2]
+
+# Black probably have more moves to make seki but C2 looks most natural.
+play white B2
+903 reg_genmove black
+#? [C2]
+
+play black C2
+904 reg_genmove white
+#? [B3]
+
+# B1 gives ko or seki in gote.
+play white B3
+905 reg_genmove black
+#? [C1]
+
+play black C1
+906 reg_genmove white
+#? [B1]
+
+# Black can play tenuki and still have seki but since A3 is one point
+# double sente there is no reason to wait.
+play white B1
+907 reg_genmove black
+#? [A3]
+
+play black A3
+908 reg_genmove white
+#? [A2]
+
+undo
+909 reg_genmove white
+#? [A3]
+
+play white A3
+910 reg_genmove black
+#? [A1|A2]
+
+# One point to pick up the A1 stone under Japanese rules.
+play black A1
+play black C9
+911 reg_genmove white
+#? [A2]
+
+# After white C1 black can make ko with A2 or seki in gote with D1.
+undo
+undo
+undo
+undo
+undo
+play black B1
+912 reg_genmove white
+#? [C1]
+
+# White C1 was a mistake. Black makes life with territory at B3.
+undo
+undo
+play white C1
+913 reg_genmove black
+#? [B3]
+
+
+# Black should play B2. A2 and B1 leave an unnecessary ko threat.
+loadsgf games/seki14.sgf
+1001 reg_genmove white
+#? [B2]
+1002 reg_genmove black
+#? [B2]
+
+
+loadsgf games/seki15.sgf
+1101 reg_genmove white
+#? [D1]
+1102 reg_genmove black
+#? [C1|C2|D2]
+
+play white D1
+1103 reg_genmove black
+#? [E2]
+
+play black E2
+1104 reg_genmove white
+#? [B1]
+
+play white B1
+1105 reg_genmove black
+#? [C2]
+
+play black C2
+1106 reg_genmove white
+#? [C1]
+
Index: regression/games/reading43.sgf
===================================================================
RCS file: regression/games/reading43.sgf
diff -N regression/games/reading43.sgf
--- /dev/null   1 Jan 1970 00:00:00 -0000
+++ regression/games/reading43.sgf      14 Nov 2003 00:12:57 -0000
@@ -0,0 +1,10 @@
+(;GM[1]FF[3]
+RU[Japanese]SZ[9]HA[0]KM[5.5]
+PW[White]
+PB[Black]
+GN[White (W) vs. Black (B)]
+DT[2002-01-20]
+SY[Cgoban 1.9.10]TM[30:00+30:00/25];
+AW[ad][bd][cd][dd][be][ge][he][ie][bf][gf][bg][cg][gg][ch][dh][eh][fh][gh]
+AB[db][eb][fb][ac][bc][cc][dc][fc][ed][fd][gd][hd][id][df][ff][dg][fg]
+)
Index: regression/games/seki04.sgf
===================================================================
RCS file: regression/games/seki04.sgf
diff -N regression/games/seki04.sgf
--- /dev/null   1 Jan 1970 00:00:00 -0000
+++ regression/games/seki04.sgf 14 Nov 2003 00:12:57 -0000
@@ -0,0 +1,10 @@
+(;GM[1]FF[3]
+RU[Japanese]SZ[9]HA[0]KM[5.5]
+PW[White]
+PB[Black]
+GN[White (W) vs. Black (B)]
+DT[2001-10-05]
+SY[Cgoban 1.9.2]TM[5:00:00(5x1:00)];
+AW[ab][bb][cb][ac][ad][cd][ed][ae][be][ce][ee][fe][cf][df][ef][ff][gf][hf][if][dg][gg][eh][fh][gh][hh][ih][ei][gi]
+AB[aa][ba][da][db][fb][gb][hb][ib][bc][cc][dc][ec][fc][bd][dd][fd][de][ge][he][ie][af][bf][bg][cg][ch][dh][di]
+)
Index: regression/games/seki05.sgf
===================================================================
RCS file: regression/games/seki05.sgf
diff -N regression/games/seki05.sgf
--- /dev/null   1 Jan 1970 00:00:00 -0000
+++ regression/games/seki05.sgf 14 Nov 2003 00:12:57 -0000
@@ -0,0 +1,10 @@
+(;GM[1]FF[3]
+RU[Japanese]SZ[9]HA[0]KM[5.5]
+PW[White]
+PB[Black]
+GN[White (W) vs. Black (B)]
+DT[2001-10-05]
+SY[Cgoban 1.9.2]TM[5:00:00(5x1:00)];
+AW[ab][cb][ac][bc][cc][ad][cd][ed][ae][ce][ee][fe][af][bf][cf][df][ef][ff][gf][hf][if][fg][fh][gh][hh][ih][fi][hi]
+AB[aa][ba][da][bb][db][fb][gb][hb][ib][dc][ec][fc][dd][fd][de][ge][he][ie][ag][bg][cg][dg][eg][eh][ei]
+)
Index: regression/games/seki06.sgf
===================================================================
RCS file: regression/games/seki06.sgf
diff -N regression/games/seki06.sgf
--- /dev/null   1 Jan 1970 00:00:00 -0000
+++ regression/games/seki06.sgf 14 Nov 2003 00:12:57 -0000
@@ -0,0 +1,10 @@
+(;GM[1]FF[3]
+RU[Japanese]SZ[9]HA[0]KM[5.5]
+PW[White]
+PB[Black]
+GN[White (W) vs. Black (B)]
+DT[2001-10-05]
+SY[Cgoban 1.9.2]TM[5:00:00(5x1:00)];
+AW[bb][cb][ac][cc][ad][cd][ed][ae][be][ce][ee][fe][cf][df][ef][ff][gf][hf][eg][hg][eh][fh][gh][hh][ih][ei][gi]
+AB[aa][ba][da][db][fb][gb][hb][ib][dc][ec][fc][dd][fd][de][ge][he][ie][af][bf][if][bg][cg][dg][ig][dh][di]
+)
Index: regression/games/seki07.sgf
===================================================================
RCS file: regression/games/seki07.sgf
diff -N regression/games/seki07.sgf
--- /dev/null   1 Jan 1970 00:00:00 -0000
+++ regression/games/seki07.sgf 14 Nov 2003 00:12:57 -0000
@@ -0,0 +1,10 @@
+(;GM[1]FF[3]
+RU[Japanese]SZ[9]HA[0]KM[5.5]
+PW[White]
+PB[Black]
+GN[White (W) vs. Black (B)]
+DT[2001-10-05]
+SY[Cgoban 1.9.2]TM[5:00:00(5x1:00)];
+AW[ab][cb][ac][bc][cc][ad][cd][ed][ae][be][ce][ee][fe][cf][df][ef][ff][gf][hf][if][eg][gg][fh][gh][hh][ih][fi]
+AB[aa][ba][da][bb][db][fb][gb][hb][ib][dc][ec][fc][dd][fd][de][ge][he][ie][af][bf][bg][cg][dg][dh][eh][ei]
+)
Index: regression/games/seki08.sgf
===================================================================
RCS file: regression/games/seki08.sgf
diff -N regression/games/seki08.sgf
--- /dev/null   1 Jan 1970 00:00:00 -0000
+++ regression/games/seki08.sgf 14 Nov 2003 00:12:57 -0000
@@ -0,0 +1,10 @@
+(;GM[1]FF[3]
+RU[Japanese]SZ[9]HA[0]KM[5.5]
+PW[White]
+PB[Black]
+GN[White (W) vs. Black (B)]
+DT[2001-10-05]
+SY[Cgoban 1.9.2]TM[5:00:00(5x1:00)];
+AW[bb][cb][ac][bc][ad][cd][ed][ae][ce][de][ee][fe][af][bf][cf][ef][gf][hf][dg][eg][fg][gg][ig][gh][hh][ih][gi]
+AB[aa][ba][da][ab][db][fb][gb][hb][ib][cc][dc][ec][fc][dd][fd][ge][he][ie][if][ag][bg][cg][dh][eh][fh][fi]
+)
Index: regression/games/seki09.sgf
===================================================================
RCS file: regression/games/seki09.sgf
diff -N regression/games/seki09.sgf
--- /dev/null   1 Jan 1970 00:00:00 -0000
+++ regression/games/seki09.sgf 14 Nov 2003 00:12:57 -0000
@@ -0,0 +1,10 @@
+(;GM[1]FF[3]
+RU[Japanese]SZ[9]HA[0]KM[5.5]
+PW[White]
+PB[Black]
+GN[White (W) vs. Black (B)]
+DT[2001-10-05]
+SY[Cgoban 1.9.2]TM[5:00:00(5x1:00)];
+AW[ab][bb][cb][ac][ad][cd][ed][ae][be][ce][de][ee][af][ef][ff][gf][hf][if][eg][eh][fh][gh][hh][ih][di][ei][gi]
+AB[ba][da][db][fb][gb][hb][ib][bc][cc][dc][ec][fc][bd][dd][fd][fe][ge][he][ie][bf][cf][df][ag][bg][dg][ch][dh]
+)
Index: regression/games/seki10.sgf
===================================================================
RCS file: regression/games/seki10.sgf
diff -N regression/games/seki10.sgf
--- /dev/null   1 Jan 1970 00:00:00 -0000
+++ regression/games/seki10.sgf 14 Nov 2003 00:12:57 -0000
@@ -0,0 +1,10 @@
+(;GM[1]FF[3]
+RU[Japanese]SZ[9]HA[0]KM[5.5]
+PW[White]
+PB[Black]
+GN[White (W) vs. Black (B)]
+DT[2001-10-05]
+SY[Cgoban 1.9.2]TM[5:00:00(5x1:00)];
+AW[ab][bb][cb][ac][ad][cd][ed][ae][ce][ee][fe][af][bf][cf][df][ff][gf][hf][if][dg][eg][gg][fh][gh][hh][ih][fi][gi]
+AB[aa][ba][da][db][fb][gb][hb][ib][bc][cc][dc][ec][fc][bd][dd][fd][gd][be][de][ge][he][ie][ag][bg][cg][ch][dh][eh][ei]
+)
Index: regression/games/seki11.sgf
===================================================================
RCS file: regression/games/seki11.sgf
diff -N regression/games/seki11.sgf
--- /dev/null   1 Jan 1970 00:00:00 -0000
+++ regression/games/seki11.sgf 14 Nov 2003 00:12:57 -0000
@@ -0,0 +1,10 @@
+(;GM[1]FF[3]
+RU[Japanese]SZ[9]HA[0]KM[5.5]
+PW[White]
+PB[Black]
+GN[White (W) vs. Black (B)]
+DT[2001-10-05]
+SY[Cgoban 1.9.2]TM[5:00:00(5x1:00)];
+AW[ab][cb][ac][bc][cc][ad][cd][ed][ae][ce][ee][fe][af][bf][cf][df][ef][gf][hf][eg][fg][gg][ig][fh][hh][ih][fi][gi]
+AB[ba][da][bb][db][fb][gb][hb][ib][dc][ec][fc][dd][fd][de][ge][he][ie][if][ag][bg][cg][dg][dh][eh][ei]
+)
Index: regression/games/seki12.sgf
===================================================================
RCS file: regression/games/seki12.sgf
diff -N regression/games/seki12.sgf
--- /dev/null   1 Jan 1970 00:00:00 -0000
+++ regression/games/seki12.sgf 14 Nov 2003 00:12:57 -0000
@@ -0,0 +1,10 @@
+(;GM[1]FF[3]
+RU[Japanese]SZ[9]HA[0]KM[5.5]
+PW[White]
+PB[Black]
+GN[White (W) vs. Black (B)]
+DT[2001-10-05]
+SY[Cgoban 1.9.2]TM[5:00:00(5x1:00)];
+AW[cb][ac][bc][cc][ad][cd][dd][ed][ae][be][ce][ee][fe][df][ef][gf][hf][eg][fg][gg][ig][fh][hh][ih][fi][gi]
+AB[aa][ba][da][bb][db][fb][gb][hb][ib][dc][ec][fc][fd][ge][he][ie][af][bf][cf][if][cg][dg][dh][eh][ei]
+)
Index: regression/games/seki13.sgf
===================================================================
RCS file: regression/games/seki13.sgf
diff -N regression/games/seki13.sgf
--- /dev/null   1 Jan 1970 00:00:00 -0000
+++ regression/games/seki13.sgf 14 Nov 2003 00:12:57 -0000
@@ -0,0 +1,10 @@
+(;GM[1]FF[3]
+RU[Japanese]SZ[9]HA[0]KM[5.5]
+PW[White]
+PB[Black]
+GN[White (W) vs. Black (B)]
+DT[2001-10-05]
+SY[Cgoban 1.9.2]TM[5:00:00(5x1:00)];
+AW[cb][ac][bc][cc][ec][ad][cd][ed][ae][be][ce][de][ee][fe][ef][gf][hf][eg][fg][gg][ig][fh][hh][ih][fi][gi]
+AB[aa][ba][da][ab][bb][db][eb][fb][gb][hb][ib][dc][fc][dd][fd][ge][he][ie][af][bf][cf][df][if][dg][dh][eh][ei]
+)
Index: regression/games/seki14.sgf
===================================================================
RCS file: regression/games/seki14.sgf
diff -N regression/games/seki14.sgf
--- /dev/null   1 Jan 1970 00:00:00 -0000
+++ regression/games/seki14.sgf 14 Nov 2003 00:12:57 -0000
@@ -0,0 +1,10 @@
+(;GM[1]FF[3]
+RU[Japanese]SZ[9]HA[0]KM[5.5]
+PW[White]
+PB[Black]
+GN[White (W) vs. Black (B)]
+DT[2001-10-05]
+SY[Cgoban 1.9.2]TM[5:00:00(5x1:00)];
+AW[bb][cb][ac][cc][ad][bd][cd][ed][ce][de][ee][cf][ef][ff][gf][hf][if][cg][dg][eg][gg][fh][gh][hh][ih][ai][fi]
+AB[aa][ba][da][db][fb][gb][hb][ib][dc][ec][fc][dd][fd][ae][be][fe][ge][he][ie][bf][ag][bg][ch][dh][eh][ci][ei]
+)
Index: regression/games/seki15.sgf
===================================================================
RCS file: regression/games/seki15.sgf
diff -N regression/games/seki15.sgf
--- /dev/null   1 Jan 1970 00:00:00 -0000
+++ regression/games/seki15.sgf 14 Nov 2003 00:12:57 -0000
@@ -0,0 +1,10 @@
+(;GM[1]FF[3]
+RU[Japanese]SZ[9]HA[0]KM[5.5]
+PW[White]
+PB[Black]
+GN[White (W) vs. Black (B)]
+DT[2001-10-05]
+SY[Cgoban 1.9.2]TM[5:00:00(5x1:00)];
+AW[bb][cb][ac][cc][ad][cd][ed][ae][be][ce][de][ee][bf][ef][ff][gf][hf][if][ag][bg][fg][hg][gh][hh][ih][gi]
+AB[aa][ba][da][db][fb][gb][hb][ib][dc][ec][fc][dd][fd][fe][ge][he][ie][cg][dg][eg][ah][bh][fh][ei][fi]
+)




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