While I played with gnugo until the following situation, it crashed on my
windows system, maybe due to some of my earlier tweaks. The situation is
more interesting than crash itself. When I reload the game and let gnugo
generate the move in CYGWIN, it plays on C12. Now white plays D15, and
black plays A12, white plays on C11, etc. So there would be infinite many
moves with the three ko's.
Unfortunately, I'm unable to resume this game in any of my clients. I
wonder what gnugo would think next. Will it continue to play on the ko's
endlessly?
SP Lee
A B C D E F G H J K L M N O P Q R S T
19 . . . . . O O . . . . . . . O . . . . 19
18 . . . O O X X O . O . . . O . O X . . 18
17 . O . . X . X X O . . . O . O X . . . 17
16 . . . X X X . . X X . . O O X X . . . 16
15 . X X . X O X X . . X X X O . . X . . 15
14 X X O X O O X X X . . . . . . . . . . 14
13 O O O O O O O O X O O O O O O X . . . 13
12 . O . O X X O X O O X X X O X X . . . 12
11 O X . X X O X X O O O O X X O X . X X 11 WHITE (O) has captured 9
stones
10 X X X X O O X X X X X X X X O X . O O 10 BLACK (X) has captured 6
stones
9 X O O O O . O X X O O O . X O X O O . 9
8 X X O . . O X X O O X O O X O O O X O 8
7 . O . O O O O X O . X . X X X O X X . 7
6 . O O X X O X O X X X . X O O X X . X 6
5 . X O . . X X O O O X X O O O O O X X 5
4 . X X X X X . O X X O O O . O + . O O 4
3 . . . X . X . O X . X O . O X O O X . 3
2 . . . . X O O O X O X X O . X . . . . 2
1 . . . . X O X X X O . O . . . . . . . 1
A B C D E F G H J K L M N O P Q R S T
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