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Re: [gnugo-devel] endgame tuning
From: |
Gunnar Farnebäck |
Subject: |
Re: [gnugo-devel] endgame tuning |
Date: |
Sun, 12 Sep 2004 20:02:50 +0200 |
User-agent: |
EMH/1.14.1 SEMI/1.14.3 (Ushinoya) FLIM/1.14.2 (Yagi-Nishiguchi) APEL/10.3 Emacs/21.3 (sparc-sun-solaris2.9) MULE/5.0 (SAKAKI) |
Arend wrote:
> Do you have a suggestion how such patterns would look like? I fear that
> with the current framework of pattern, we would just need too many of
> them to make this maintainable.
>
> I see Nonterritory46 is an example of doing this by hand. But of course
> there are many similar situations...
Something like that, yes.
> You may be right, but I think I would still like to try it out. A bit
> more careful would be to do this only for two blocks directly neighboring
> an influence source. (I.e. pretty much a hardcoded pattern like
The latter sounds more workable. Please try it out.
> Yes. The best might be to just try out both of them and remove the one
> where the territorial effect is smaller. This would mean running
> value_territory() some hundreds of times, but I would hope this is not
> a performance issue.
If it works (performance-wise) it would be fine. Otherwise it's maybe
possible to use some cruder heuristic for the choice. Maybe something
similar to the (old) dragon escape estimation.
/Gunnar
Re: [gnugo-devel] endgame tuning, Gunnar Farnebäck, 2004/09/08