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[gnugo-devel] strategy weights
From: |
Alain Baeckeroot |
Subject: |
[gnugo-devel] strategy weights |
Date: |
Thu, 27 Jan 2005 17:22:16 +0000 |
User-agent: |
KMail/1.7.1 |
Hello everybody
I m wandering in the code, for understanding GNU Go strategy
and trying to do something in strategy for strong handi games,
but i m not sure of how the coeff act on the game:
What mean value bigger than one in value_moves.c near line 3600
/*
* Choosing a strategy based on the current score estimate
* and the game status (between 0.0 (start) and 1.0 (game over)).
*/
void
choose_strategy(int color, float our_score, float game_status)
{
minimum_value_weight = 1.0; what is this ?
maximum_value_weight = 1.0; what is this ?
territorial_weight = 1.0;
strategical_weight = 1.0;
attack_dragon_weight = 1.0;
invasion_malus_weight = 1.0; this is a penalty, so big means no invasion
followup_weight = 1.0;
TRACE(" Game status = %f (0.0 = start, 1.0 = game over)\n", game_status);
If for all (exept the malus) big value means "do it more/take this into
account",
then there is something i don t understand...
Alain
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