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Re: [gnugo-devel] 9x9 testcases
From: |
Arend Bayer |
Subject: |
Re: [gnugo-devel] 9x9 testcases |
Date: |
Sun, 10 Apr 2005 21:19:46 +0200 (CEST) |
> 4 more test cases I had lying around. I'm unsure about 9x9:430;
> perhaps someone else could offer an opinion.
This is
A B C D E F G H J
9 . . . . . . . . . 9
8 . . X . . . . . . 8
7 . . + . X . X . . 7
6 . . O . . . . . . 6
5 . . . . + . . . . 5
4 . . . . . . . . . 4
3 . O + X . . O . . 3
2 . . . . . . . . . 2 WHITE (O) has captured 0 stones
1 . . . . . . . . . 1 BLACK (X) has captured 0 stones
A B C D E F G H J
I see many reasonable moves for White, so maybe we should skip this
test.
> +loadsgf games/boardspace/GNUGo-GoFigure0.1-200503181316.sgf 11
> +410 reg_genmove black
> +#? [H5|B5]
B5 is so much better than H5 that I have disallowed the latter.
> +#solve the endgame problem with one move, not 3 like in the game
> +loadsgf games/boardspace/GNUGo-GoFigure0.1-200503302359.sgf 41
> +440 reg_genmove black
> +#? [G7]
H7 is also fine.
I have applied this with the changes, so that it won't get lost. If I
have overlooked something, we can still correct it.
Arend