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Re: [gnugo-devel] switching to multiple boards
From: |
Gunnar Farnebäck |
Subject: |
Re: [gnugo-devel] switching to multiple boards |
Date: |
Wed, 13 Apr 2005 00:13:07 +0200 |
User-agent: |
EMH/1.14.1 SEMI/1.14.3 (Ushinoya) FLIM/1.14.2 (Yagi-Nishiguchi) APEL/10.3 Emacs/21.3 (sparc-sun-solaris2.9) MULE/5.0 (SAKAKI) |
Paul wrote:
> nando wrote:
> > If I understand correctly, the goal is to be able to
> > instantiate multiples engines. What about
> >
> > engine_context->board[]
> >
> > or more simply
> >
> > engine->board[]
>
> Sounds very good to me. If no one objects, I'll call the
> structure `Engine_context' and variables `engine' everywhere.
> A little longer than `game', but more to the point I think.
I object. In a future multithreaded version one would probably want to
use multiple boards within a single engine instance, e.g. to make
parallell tactical reading. Then this naming wouldn't make much sense.
/Gunnar
- [gnugo-devel] switching to multiple boards, Paul Pogonyshev, 2005/04/09
- RE: [gnugo-devel] switching to multiple boards, Portela Fernando, 2005/04/11
- Re: [gnugo-devel] switching to multiple boards, Paul Pogonyshev, 2005/04/11
- Re: [gnugo-devel] switching to multiple boards, Trevor Morris, 2005/04/15
- Re: [gnugo-devel] switching to multiple boards, Paul Pogonyshev, 2005/04/15
- Re: [gnugo-devel] switching to multiple boards, bump, 2005/04/15
- Re: [gnugo-devel] switching to multiple boards, Paul Pogonyshev, 2005/04/15
- Re: [gnugo-devel] switching to multiple boards, Evan Daniel, 2005/04/15
- Re: [gnugo-devel] switching to multiple boards, Gunnar Farnebäck, 2005/04/16