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[gnugo-devel] playing with handicap

From: David G Doshay
Subject: [gnugo-devel] playing with handicap
Date: Fri, 3 Jun 2005 14:50:03 -0700

When people are given many handicap stones they know that the other player is stronger and will try to cut them apart. Does GNU Go modify its playing style to try harder to stay connected if it starts with a large handicap? Or are the same patterns and evaluations supposed to lead to an acceptable result because of the overall influence of the handicap stones?


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