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[gnugo-devel] GUI and Moyo

From: Alexander Rødseth
Subject: [gnugo-devel] GUI and Moyo
Date: Wed, 8 Jun 2005 12:18:08 +0200
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I have created a very configurable GUI for GNU Go, using Python/Pygame/SDL.

In addition, I've created an algorithm that finds moves that are good for 
increasing the moyo. My Python-prototype beats the current version of GNU Go, 
and I'm in the process of rewriting it in C.

Is any of this of interest to you? What do you usually do in order to check 
that an improvement in gameplay is an actual improvement? Am I duplicating 

Best regards,
   Alexander Rødseth

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