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Re: [gnugo-devel] GUI and Moyo

From: Paul Pogonyshev
Subject: Re: [gnugo-devel] GUI and Moyo
Date: Wed, 8 Jun 2005 16:32:58 +0300
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Alexander Rødseth wrote:

> Hi,


> I have created a very configurable GUI for GNU Go, using Python/Pygame/SDL.

Where can it be found?  Or is it not available yet?

> In addition, I've created an algorithm that finds moves that are good for
> increasing the moyo. My Python-prototype beats the current version of GNU
> Go, and I'm in the process of rewriting it in C.

What exactly do you mean by ``Python-prototype'' and by ``beats''?  Is it
a completely separate program or is it a ``plug-in'' for GNU Go?  And does
it beat GNU Go in real play or just in generating moyo-expanding moves?

> Is any of this of interest to you?

Most likely, yes.

> What do you usually do in order to check that an improvement in gameplay
> is an actual improvement?

1) Run regressions.  However, they are mostly useless for testing moyo-
   expanding moves quality.

2) Run a long enough set of matches between original and the supposedly
   improved versions.  This works only if the improvement is significant

3) Only for endgame (so doesn't apply in this case): get a bunch of games,
   undo some 20 moves in each and let the two versions play for both

> Am I duplicating work?

No.  In fact, there is hardly anything to duplicate right now since there
is almost no work being done.


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